Amnesia: The Bunker

Amnesia: The Bunker

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Fredrick Fastbear
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25 apr @ 18:16
28 apr @ 18:51
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Fredrick Fastbear

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Currently there's an issue with Freddy not correctly animating, causing him to act invisible and very strange. Will investigate when I have time. The mod at the current moment is broken and practically unusable. Apologizes.

Har har ha har

Is that the freddy fazbear???




Replaces the Stalker with Freddy Fazbear.
This addon is a joke, so i've got some goofy sound effects because it's funny.

This addon is incompatible with any addon that edits the stalker's code, for example the Survival mod.

Goes great with this mod :3

Credits:

Sound effects - Scott Cawthon : Five Nights at Freddy's 1

Sound effects - @abdul_cisse on TikTok

Model - Steel Wool : Five Nights at Freddy's: Help Wanted
23 kommentarer
Ramen Llama 5 timmar sedan 
I will always blame HPL
Desyld  [skapare] 5 timmar sedan 
I wouldn't be so quick to blame HPL, since I probably just f-d up somewhere along the way. But damn does it feel like i'm getting beat up by an engine everytime I mod this game :barotrauma:
Ramen Llama 5 timmar sedan 
No worries! Thank you for your time anywho :-) Yeah, it was working fine for me until one day it just stopped. Not sure what happened. Thanks HPL
Desyld  [skapare] 5 timmar sedan 
No sorry, been very busy with life. Either way I still have zero clue why the mod is broken so my only suggestion is to install the mod locally as that's worked for everyone else who's helped me test it.
Ramen Llama 6 timmar sedan 
Have you managed to find the time to fix this yet? Would love to play with this again some time
Zottel 25 maj @ 2:31 
Nice use of the Sound effects I must say
PastelEsp 5 maj @ 18:00 
I'll see if that helps, thanks!
Desyld  [skapare] 5 maj @ 17:43 
If I had to guess, make sure that only a max of 3 bone influences are on each vertex in the model. That's a common issue in most engines.

In blender, select your mesh > edit mode > click mesh at the top > weights > limit total > set the value to 3 or 4.
PastelEsp 3 maj @ 20:21 
Gotcha, I was working on a moth playermodel for some time - I actually "finished" it, however it kinda looks like arse.

I'm curious - when exporting the model to hpl3 did any of the parts of it just vanish? Like large holes within the model, is there a way to prevent this from happening? It's a common issue I've faced when exporting it multiple times to test out bone weights and stuff (given I had to rig the model myself)
Desyld  [skapare] 2 maj @ 20:24 
Yep, 100% blender.