Amnesia: The Bunker

Amnesia: The Bunker

32 ratings
Fredrick Fastbear
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46.803 MB
25 Apr @ 6:16pm
28 Apr @ 6:51pm
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Fredrick Fastbear

Description
Currently there's an issue with Freddy not correctly animating, causing him to act invisible and very strange. Will investigate when I have time. The mod at the current moment is broken and practically unusable. Apologizes.

Har har ha har

Is that the freddy fazbear???




Replaces the Stalker with Freddy Fazbear.
This addon is a joke, so i've got some goofy sound effects because it's funny.

This addon is incompatible with any addon that edits the stalker's code, for example the Survival mod.

Goes great with this mod :3

Credits:

Sound effects - Scott Cawthon : Five Nights at Freddy's 1

Sound effects - @abdul_cisse on TikTok

Model - Steel Wool : Five Nights at Freddy's: Help Wanted
17 Comments
PastelEsp 5 May @ 6:00pm 
I'll see if that helps, thanks!
Desyld  [author] 5 May @ 5:43pm 
If I had to guess, make sure that only a max of 3 bone influences are on each vertex in the model. That's a common issue in most engines.

In blender, select your mesh > edit mode > click mesh at the top > weights > limit total > set the value to 3 or 4.
PastelEsp 3 May @ 8:21pm 
Gotcha, I was working on a moth playermodel for some time - I actually "finished" it, however it kinda looks like arse.

I'm curious - when exporting the model to hpl3 did any of the parts of it just vanish? Like large holes within the model, is there a way to prevent this from happening? It's a common issue I've faced when exporting it multiple times to test out bone weights and stuff (given I had to rig the model myself)
Desyld  [author] 2 May @ 8:24pm 
Yep, 100% blender.
PastelEsp 2 May @ 7:18pm 
That aside I still think this is really impressive, especially since I've dabbeled with my own methods of tomfoolery with model replacements in Bunker.

Did you use Blender for this?
Desyld  [author] 2 May @ 7:17pm 
It would be if the workshop would install it correctly :steamsad: Works fine locally though sooooo...
PastelEsp 2 May @ 7:13pm 
Amazing work here.
Desyld  [author] 28 Apr @ 4:46pm 
That honestly sounds perfect, I refrained from using anything but FNAF 1 SFX but I actually think I might.
Adrenaline Junkie 28 Apr @ 3:46pm 
Have you thought about making the sound effect for when he's crawling in the walls the vent sound effect from FNAF 3?
Desyld  [author] 27 Apr @ 7:14pm 
@Jackuba I'll look into it when I'm free from work. A couple of others have reported the same issue. Appreciate the heads up broski