Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would also be neat to modify this based on the terrain - for example, plains and urban tiles having the highest building slot limits, with less and less building space for each successively more complex terrain type, ending with mountains being the most challenging terrain to build on. That's just a pie-in-the-sky thought tho, really I just kinda want building slots to not be useless!
I'm glad you like it! Equipment degradation is also a neat idea, I might add it in a separate equipment mod (as well as an 'upkeep' cost for units in the field)
Another idea for a mod could deterioration of equipment if it sits in surplus to long. For example: If I have 200k guns in surplus a significant amount could disappear every year(I say year because daily would most likely cause performance problems.)
As I said, love the mod<3