Black Mesa

Black Mesa

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Fixed Normalmaps
   
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18.618 MB
23 apr 2024 om 17:46
26 apr 2024 om 17:58
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Fixed Normalmaps

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This has been something that has been broken for about 10 years, entirely on accident in part due to the original texture artist that has worked on Black Mesa. Basically, the normalmaps were formatted incorrectly and were OpenGL format, this is a problem because source renders its enviroment in DirectX, so casted shadows on the models were basically inversed and incorrect, where there was depth instead was elevation on the normal and vice versa.

This fixes that by simply converting the OpenGL normalmap to DirectX and it drastically improves character lighting, mostly noticeable on the vests and bodies of guards, Scientists pants, and Marines gear.


If you want the source decompressed .TGAs just ask for them.
83 opmerkingen
Gunslinger ☢  [auteur] 22 aug om 4:03 
I removed some that werent infact broken but i never bothered to remove them from the tgas, ignore those.
expert.cleaners12 22 aug om 3:25 
I noticed some normal maps in the tgas are missing from the mod could you add them please if that's not a problem?
a Sack of Jawea 17 aug om 10:52 
could i get the source .tga please?
expert.cleaners12 29 jul om 18:32 
I would like the tgas
Phantron 28 jul om 15:33 
is this compatible with the character revamp mods?
Hellektronic 6 jul om 23:00 
I figured it out. The fix doesn't work if you're just subscribed to it. You have to use the custom folder solution, might want to mention that in the description.
Gunslinger ☢  [auteur] 6 jul om 22:33 
Well trust me shadows were inverted before, i also did just check and no they didnt fix it since you got me guessing myself even if its not in any patch notes.
Hellektronic 6 jul om 22:29 
I just looked pretty closely back to back at a security guard vest and didn't see much difference. I don't see much happen with scientist pants either, but I guess I'll do some more comparisons.
Gunslinger ☢  [auteur] 6 jul om 22:26 
It cant be fixed because i dont think Crowbar Collective has the source textures for some of these anymore tbh.

Its obvious if i had a comparison shot but the scientist pants is the most obvious one where they were flat out broken before they got the normals fixed.
Hellektronic 6 jul om 22:21 
Honestly I don't see any difference... this might've been fixed. If not, it's not very noticeable anyway.