RimWorld

RimWorld

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ANDH - Animals Nuzzling Detects Horrors
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Mod, 1.5
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66.938 KB
23 Apr @ 1:44am
27 Apr @ 12:59am
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ANDH - Animals Nuzzling Detects Horrors

Description
ANDH - Animals Nuzzling Detects Horrors

Give your cats and yorkies a chance! An animal nuzzling can reveal a metalhorror infection with a moderate chance. Bonded animals nuzzling their owners have much higher chance at detection.

Customizable in mod settings.

Nuzzling animals

- Cats
- Guinea pigs
- Huskies
- Labrador retrievers
- Monkies
- Yorkshire terriers

Should be compatible with most modded nuzzling animals.

Requirements

There must be at least one colonist in the same map as both the metalhorror-infected colonist and the animal.
The colonist must not be downed, in a mental state, or infected with a metalhorror.

FAQ

Error!
- Steam Workshop's mod updates are not immediate. It might be caused by FSharp.Core updates. So before reporting one, try unsubscribe FSharp.Core first, subscribe again, and give it another shot. See if it resolves itself.

Languages

- English (Included)
- Chinese (Simplified / Traditional)
- Korean (Included)
72 Comments
Kubility 23 Jun @ 11:03pm 
We need proper metal detectors to put right before the entrance.
Solstice Initiative 16 Jun @ 2:54pm 
How long were you with that dog?
Omnires 8 Jun @ 7:47pm 
Random question. But is there a mod that does this same thing but for other things? Like people with flesh organs, or cancer (real life dogs and cats do this), or how some they can sense things like earthquakes before they happen?

I just want to know what is possible for when I next do a solo tribal beast master run. high melee and animals, low in everything else. Sure there might be metal horrors, how do they fair against a pack of 20 wolves and 3 thrumbos?
Enlonwhite 7 Jun @ 4:53pm 
I admit I haven't played yet on the anomaly expansion (though with mods before that I had similar events with hidden horrors, mimics and such).

But the fact that Nuzzling animals can rat out hidden horrors actually makes some of the ones that only nuzzle and should be nuzzling more often then most others to have an actual use, a really interesting concept and makes them more valuable as a colony animal. Thank you

I think I will use this mod then, Nuzzle away you kitty cats and Dogos!
TheCarrierPrimoris 3 Jun @ 5:32am 
Little known fact: Nuzzling animals can also detect metalhorrors in them, too. Fortunately, metalhorrors spawned from most household pets are too small to be threatening, and pets are rarely good enough at cooking or surgery to make infecting them worth it. Nuzzling metalhorrors can also detect animals infesting them, but it's obviously trickier to cuddle with spike monsters. Source: I made it all up! Or did I? Cuddle your pets just to be sure.
Bam4000 1 Jun @ 7:44am 
Just like in them hollywood movies. Great mod!
alatta  [author] 24 May @ 7:06pm 
@Fishkeeper01
Glad to hear it worked nicely! Even I couldn't get a pet in a real playthrough before metalhorror happened.
Fishkeeper01 24 May @ 11:03am 
Just wanna say, this mod may have saved my colony from DOOM. I love it. Dave (yes, that's legit his name xD) does not love it, but at least my prison cells are fairly decent.
Hallowieners 🍩 15 May @ 10:10pm 
honestly props to keeping the mod's scope within vanilla game mechanics.
TheSevenSins 11 May @ 10:07am 
So the way it would work would be this: Have a hediff that makes a pet no longer nuzzle their owner. If the hediff holder has a surgery by a non metal horror and they are a metal horror, it will always lead to a discovery. However, someone might have the hediff and not be a metal horror, they just happen to be a bad owner.