RimWorld

RimWorld

54 ratings
Vault Hunters
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
179.993 KB
22 Apr @ 3:55am
1 Change Note ( view )

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Vault Hunters

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
20 items
Description
When you need something more efficient for Vault Door penetration.

Mod Contents

Mod adding Thermite charges, that allowing to efficiently destroy buildings with very big durability. Was intended as an alternative to hacking of Vault Doors from VFE-Ancients.

Pawn can wear Thermite backpack with Thermite charge frames in it. Backpack will allow deployment of Thermite charges on nearby buildings. When deployed each Thermite charge deal up to 10.5K dmg to building over time.

Thermite charge
Thermite charge allowing to deal heavy damage to buildings in order to break through enemy fortifications.

Thermite charge frame
A device containing a pyrotechnic composition capable of creating bursts of heat and high temperature in a small area, which allows it to handle the most refractory materials.
Cost to make: 25 Steel, 1 Component, 75 Chemfuel

Thermite backpack
A backpack with several thermite charges and tools to install them. Each charge allows to deal heavy damage to buildings in order to break through enemy fortifications.
Can hold up to 6 Thermite charge frame
Cost to make: 50 Steel, 1 Component, 6 Thermite charge frame

Links

Discord [discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods.

Supported languages: English, Russian.

Add/Remove

Vault Hunters mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and remove all mod items from pawns and map.
15 Comments
The_Silver_Nuke 24 May @ 3:25am 
I misread the title as "Valid Hunters" and let my inner SS13 leak out... Sleep deprivation is a killer.
Booperius 4 May @ 7:15pm 
Yes. Ah and good to know.
[Zerg03] MrHydralisk  [author] 2 May @ 6:48am 
Booperius, you use version of Rimworld lower 1.5, cause it was changed in 1.5?
Booperius 2 May @ 6:37am 
Bug Report: Termite Charge Frames are not in the recipe. Meaning its currently cheaper to build a new backpack then the charge frames.
Double C 26 Apr @ 10:20am 
"A big Fucking hole coming right up" - Thermite
[Zerg03] MrHydralisk  [author] 26 Apr @ 4:21am 
Idea was that when you hacking or manually breaking door it takes a lot of time and making that pawn usually run out of needs pretty fast. Which fine, if the vault map didn't had a timer on it. So it becoming annoying that you either need to send more way more pawns to handle needs, defence and vault itself or risking not clearing whole vault in time. That's why you can just put Thermite charge on door and that pawn become free to do any task again, while Thermite do work.
Hemlock 26 Apr @ 4:04am 
12,000 HP doors
20,000 HP walls

No? They are not
[JdG] Pejman 25 Apr @ 8:29pm 
Aren't the walls usually weaker than the doors anyways ?
[Zerg03] MrHydralisk  [author] 25 Apr @ 9:08am 
Cause good games are memorable. Wish we had more expanded version of Ancient vaults.
Prosp3t 24 Apr @ 9:28pm 
why'd i think of borderlands the moment i heard "vault hunters"