Team Fortress 2

Team Fortress 2

48 ratings
Strikezone
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.033 MB
21 Apr @ 11:36am
29 Apr @ 11:22am
2 Change Notes ( view )

Subscribe to download
Strikezone

In 1 collection by dabmasterars
Original maps
2 items
Description
This is Strikezone - a unique spin on King of the Hill with a second point that launches airstrikes!

IMPORTANT: To play the map after subscribing, type map workshop/3225996842 in console.

The enemy team has secured the main point. Your team is too weak for a counter attack. You start to lose hope...



Oh, but what is this underground area? Seems like capturing this point is supposed to activate something...



The sirens are screaming, the doors are closing, and these enemy fellas are in for a huge surprise.



Inspired by Half-Life's Crossfire, the map will guarantee you a unique and fun experience. Different routes and multiple floors won't bore you even after a hundred matches. And to avoid any potential issues, the map was vigorously playtested, eliminating any hypothetical bugs and exploits while perfecting the layout.

How it works? This map has a secondary point. The point can only be captured by the losing team. Capturing this point launches the airstrike: both points become locked, the doors close and an airstrike happens, killing everyone outside of buildings. Shortly after the explosion, the doors open and the main point gets unlocked.

This map was brought to you by...

DABMASTERARS
Gamemode concept
Custom map logic
Map layout
Custom overlays (signs)
Artpassing (brushes, props, overlays)
3D Skybox
Optimization (prop fade, lightmaps, hint-skip, nodraw, novertex)
Testing

DIVA DAN
Slaughter props (steak, sausage coil)

FGD5
Truck props (truck, flatbed)

Strikezone on TF2Maps[tf2maps.net]
Strikezone prefab[tf2maps.net]
7 Comments
dabmasterars  [author] 2 May @ 1:37pm 
RussiaTails, nodraw brushes inside props seem to backfire, will fix in the next update. thanks for the feedback.
RussiaTails 2 May @ 11:34am 
Bug with red container: https://imgur.com/a/QxYbbxp
dabmasterars  [author] 27 Apr @ 9:52am 
displacements are kinda alien for me for now. still, thanks for the feedback
MooseGuy 27 Apr @ 3:45am 
from the images provided, it looks like the map is really blocky with its architecture, not really a fan of that
dabmasterars  [author] 24 Apr @ 7:10am 
nope, it was made from scratch
slippystone 23 Apr @ 5:13pm 
Is this the map from cod ghosts
dabmasterars  [author] 23 Apr @ 8:25am 
also, don't bother generating the nav mesh, bots can't use half of the map and capture the airstrike point