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Its position in the loading order shouldn't matter. You can place it wherever you like. If you run into problems, try placing it at the end. If the problem persists, it may be a conflict with another mode, which I'll try to correct if you let me know.
I'll have to keep a look out to make a compatibility patch
Thank you for your enthusiasm
Actually, I'm working on an ascension (I don't know yet how it will be obtained) that will start a situation of gradual transformation of your species into an energy being (like formless/unbidden).
At the end, you'll have to choose one of 3 different specializations that will unlock the corresponding tradition tree.
Initially I wanted to make three different transformations, but for the psionic one, apart from becoming an energetic species, I didn't find much relevant, which is why I preferred to give same transformation, but with some specialization giving access to bonuses and unique abilities that I think you'll like :)
This megastructure provides districts and buildings with useful effects. There is no resource generation except for the unity.
It also provides shroud portals, relics, shroud boons of your choice, the chances of which increase with the level of the capital building, and more...
For the next update, I plan to work on transformations like in the new dlc (Modularity, Nanotech and Virtuallity) but for psionics, it will be 3 new tradition trees with cool effects.