Stellaris

Stellaris

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Beyond The Shroud
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29.970 MB
21 Apr @ 9:41am
10 May @ 1:38pm
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Beyond The Shroud

Description
Disclaimer
I merge into this mod some features from others mods such as :
  • Shroud Arcology from Planetary DIversity

Credits
Many thanks to Fresh_Limon for the Russian translation of this mod !


Introduction
This mod aims to improve psionic ascension path by providing a more immersive way to become the strongest psionic civilisation that ever existed. You will investigate and follow the zroni precursor quest while unlocking new techs and powers.

Content
  • New origin In the footsteps of the Zroni which start with zroni abandoned excavation site on moon (psionic archive relic event chain) and archeostudies tech researched
  • New covenant Traveller From Beyond that focus on mobility/exploration and provides research
  • Megastructure Aetherophasic Collapser for all covenants (mid-late game) 100-500 favor (Astral thread cost) that produces a lot of zro and gives you powers to summon powerful shroud entities via custom shroud lobby
  • Megastructure Labyrinth of Abstraction for all covenants that requires 25 favor. It will provide new jobs and unique features...
  • Mind Over Matter requires 1 ascension perk instead of 2 if you have psionic archive relic
  • New psionics techs
  • A new arcology decision with a district that provide 6 telepaths (replace eclesiastic district) for every covenant with at least 90 favor (rank 3)
  • Astral Rift oriented tradition tree
  • The special project when a covenant is confirmed, displays current favor and how much you generate per month (so you can see how much favor you have)
  • And more...


For more information, here is the mod's documentation : https://drive.google.com/drive/folders/13k1LLHUuniB-0uTc6efrXUckzYoIEEZI?usp=sharing

Compatibility
  • Psionic species expanded
  • Gigastructures
  • Psionics Tri-Expanded
  • Ancient Cache of Technologies
  • Ancient Cache of Technologies - Secrets Of The Shroud
  • Shroud Rising
  • Decadence of Sanity

This mod override utopia events for covenants, so it should be compatible with every mods that don't use these files. Also every new covenant will need a patch to work with it.
Here are all the things that are overwritten (I'll do my best to reduce this list in the future)

# Astral actions
- astral_actions/astral_planes_actions.txt (Tradition Tree)

# Script Values
- progressive_rifts_additional_weight (Tradition Tree)
- scaled_astral_action_cost (Tradition Tree)

# Economic Categories
- planet_telepaths (Tech bonus)

# Pop jobs:
- telepaths (New covenant)

# Ascension
- ap_mind_over_matter (Relic requirements)

# Scripted_triggers
- suitable_for_chosen (New covenant)
- has_psionic_leader_trait (New covenant)
- has_chosen_one_leader_trait (New covenant)
- has_chosen_covenant_trait_non_ruler (New covenant)

# Council Agendas
- agenda_psionic_supremacy (New covenant)

# Stabase building
- zroni_storm_caster (Zroni shield effect)

# Events for the new covenant
- utopia.3303 # Pick a Patron to contact
- utopia.3005 # Attempt to Contact a Major Entity
- utopia.2658 # A Confirmation
- utopia.3310 # Covenant Sealed
- utopia.3190 # Vision 10 - Chosen One
Popular Discussions View All (2)
0
21 Apr @ 9:50am
Bug Reports
JeVaisFaireForgeron
0
21 Apr @ 9:49am
Suggestions and Balance Improvements
JeVaisFaireForgeron
46 Comments
JeVaisFaireForgeron  [author] 8 May @ 4:07am 
So basically this update reworks a few things and a new planetary megastructure similar to synaptic lathe (unfortunately, I didn't manage to use a specific gui so it's the planet's default gui).

This megastructure provides districts and buildings with useful effects. There is no resource generation except for the unity.

It also provides shroud portals, relics, shroud boons of your choice, the chances of which increase with the level of the capital building, and more...


For the next update, I plan to work on transformations like in the new dlc (Modularity, Nanotech and Virtuallity) but for psionics, it will be 3 new tradition trees with cool effects.
JeVaisFaireForgeron  [author] 7 May @ 1:31pm 
The decadence of sanity patch is no longer needed, so I'm going to hide it in the workshop.
JeVaisFaireForgeron  [author] 7 May @ 12:20pm 
As promised, the new version is here and the patch note is available (compatible with 3.12).
JeVaisFaireForgeron  [author] 7 May @ 11:49am 
Hey everyone, I'm happy to announce that I'll be releasing a big update for this mod in less than an hour. Hope you like it :)
Fresh_Limon 2 May @ 9:08am 
@JeVaisFaireForgeron @Cephalon Sithalo
Hey everyone, we have giga structures where all the fantastic buildings are collected, why not make a single mod dedicated to the shroud? Won't your work become more holistic?
What do you think?
JeVaisFaireForgeron  [author] 1 May @ 11:24am 
@E-Bushido

Normally, this mod should work even if you use it on an existing save.
If you've already confirmed a covenant and want the new event chain to show how much favor you have, you'll need to terminate the event chain (in your situation log) to replace it with the new one added by this mod.

old_event_chain -> new_event_chain

Composer of Strands
composer_covenant_chain -> bts_composer_covenant_chain

Whisperers in the Void
whisperers_covenant_chain -> bts_whisperers_covenant_chain

Eater of Worlds
eater_covenant_chain -> bts_eater_covenant_chain

Instrument of Desire
instrument_covenant_chain -> bts_instrument_covenant_chain

Example for the Composer of Strands
# In the console command
effect end_event_chain = composer_covenant_chain
effect begin_event_chain = { event_chain = bts_composer_covenant_chain }
E-Bushido 30 Apr @ 8:37pm 
I've read thru the comment section, read the Description, theres no answer to my question. So I'll ask it! Is this Save Compatible?
Cephalon Sithalo 30 Apr @ 4:13pm 
@w.girl27, Thats really similar to a megastructure I am working on for my mod.
@JeVaisFaireForgeron, I just noticed my mod listed in the compatibility. Is there anything I can do with mine to help ensure or enhance compatibility?
JeVaisFaireForgeron  [author] 30 Apr @ 1:40pm 
@w.girl27

Ohhh that would be really cool, I'll keep that in my notes for the next-next update as I'm already working on a new megastructure :)
w.girl27 30 Apr @ 1:33pm 
if i may suggest a potential new superstructure a "god cage" basically it lets you make a cage to capture a shroud patron you DIDNT make a pact with.
each one could give themetic resources alongside a favour.