Arma 3
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Attach Explosives Anywhere 1.02 [bug fix]
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Data Type: Mod
Mod Type: Mechanics
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21 เม.ย. @ 7: 30am
13 ก.ค. @ 5: 56pm
6 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Attach Explosives Anywhere 1.02 [bug fix]

คำอธิบาย
###
[ATTENTION][FOR ANTISTASI USERS & OTHER USERS]
https://steamproxy.net/sharedfiles/filedetails/?id=3336766270

- use the bug fixed version made by @Snake to make it work with Antistasi

- this version might contain new bug fixes so I recommend using this instead of this one

###

- use

Attach Explosives Anywhere
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- [bug fix]: I'm not 100% sure, some players reported that after respawning, you can't attach explosives anymore, but I tried and it seems to work for me, so It might be happening after a while of gameplay, have made my code reset player variables which the (mod stores) on player respawn, so it should kinda work now, but lemme know if it's not
it'
- like the title says, attach explosives anywhere, requested by my lil bro for placing satchels in the walls of his military compositions that he makes out of hobby

- Note (important): this mod uses inGameUISetEventHandler command to detect when the player uses action menu to attach explosives and to show the indicator explosive object, currently Arma 3 doesn't have a feature to stack these event handlers, so if another mod (which I don't think there is much) uses the same method, it might cause conflicts.

- more about "inGameUISetEventHandler": https://community.bistudio.com/wiki/inGameUISetEventHandler

- by default "Explosive Satchel" & "Explosive Charge" is attachable, but you can place down the settings module and add your modded classes to make it work with the modded explosives

- mp tested

- mod signed now

Modules:

- "Attach Explosive Anywhere Settings" module allows changing some variables in the config file, module isn't required to attach explosives, only to change some settings

Functions:

- disables/cancels the attach mode for a player in (attach mode):

{ [] call EAA_fnc_disableAttachMode; } remoteExec ["bis_fnc_call", targetPlayer];

- (script version or if you want to modify the mod): https://github.com/Shaanig03/Arma-3-Attach-Explosive-Anywhere-Script-Mod-
108 ความเห็น
Snake 16 ต.ค. @ 12: 00pm 
☠︎🕊️ Shaanig ☠🕊, thank you so much for adding my version to your mod description. <3

to everyone downloading my version, PLEASE make sure to read the description first to understand the changes and how everything works.

Thanks again. :)
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 20 ก.ย. @ 11: 02pm 
@Stolt

is it the Antistasi mod version?, if so I think players reported having issues with the mod version of Antistasi Ultimate, this might be due to a conflict or just a bug, check out the "Note (important)"
Stolt 19 ก.ย. @ 10: 45am 
Does this work with CUP? I keep trying to attach it to a pick up truck in my antistasi game (because I hate ACE) but it keeps saying it cannot attach. Or is it not compatible with Antistasi?
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 4 ส.ค. @ 12: 29pm 
@RunForRest, I'm not playing Arma atm, if this mod isn't working then it's probably due to a mod conflict, check out the Note (Important) in the mod description for more info
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 21 ก.ค. @ 12: 43pm 
@Kaung Htet the mod has some issues with ACE, but you can attach and detonate, it like functions except the attach action is doubled and the touch off action doesn't show the attached explosives count
Kaung Htet 21 ก.ค. @ 11: 04am 
is this mod compatible with ACE?
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 18 ก.ค. @ 12: 50am 
@Bloodreave if there is another mission or mod that uses the same "InGameUISetEventHandler" command, it will cause conflicts making this mod or the other from not working
Scarlett Waffles Esq. 17 ก.ค. @ 12: 52pm 
would love for a version of this that integrates with antistasi ultimate. That way you don't need to enable all of ACE just to attach bombs to vehicles.
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 17 ก.ค. @ 8: 22am 
@elpedrochicoraulalfonsotejada I just tested it out, it works but there seems to be some issues with the action texts like the texts are visible and works but the attach explosive seems to be doubled and touch off doesn't show the explosive count instead shows a "%1", this might be a mod conflict with ACE, but its still functioning right?
☠︎🕊️ Shaanig ☠🕊  [ผู้สร้าง] 17 ก.ค. @ 7: 54am 
@elpedrochicoraulalfonsotejada wdym not compatible, like the action isn't showing? wait lemme check