Arma 3
209 ratings
Attach Explosives Anywhere 1.02 [bug fix]
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
417.407 KB
21 Apr @ 7:30am
13 Jul @ 5:56pm
6 Change Notes ( view )

Subscribe to download
Attach Explosives Anywhere 1.02 [bug fix]

Description
Attach Explosives Anywhere
----------------------------------------------------------------

- [bug fix]: I'm not 100% sure, some players reported that after respawning, you can't attach explosives anymore, but I tried and it seems to work for me, so It might be happening after a while of gameplay, have made my code reset player variables which the (mod stores) on player respawn, so it should kinda work now, but lemme know if it's not
it'
- like the title says, attach explosives anywhere, requested by my lil bro for placing satchels in the walls of his military compositions that he makes out of hobby

- Note (important): this mod uses inGameUISetEventHandler command to detect when the player uses action menu to attach explosives and to show the indicator explosive object, currently Arma 3 doesn't have a feature to stack these event handlers, so if another mod (which I don't think there is much) uses the same method, it might cause conflicts.

- more about "inGameUISetEventHandler": https://community.bistudio.com/wiki/inGameUISetEventHandler

- by default "Explosive Satchel" & "Explosive Charge" is attachable, but you can place down the settings module and add your modded classes to make it work with the modded explosives

- mp tested

- mod signed now

Modules:

- "Attach Explosive Anywhere Settings" module allows changing some variables in the config file, module isn't required to attach explosives, only to change some settings

Functions:

- disables/cancels the attach mode for a player in (attach mode):

{ [] call EAA_fnc_disableAttachMode; } remoteExec ["bis_fnc_call", targetPlayer];

- (script version or if you want to modify the mod): https://github.com/Shaanig03/Arma-3-Attach-Explosive-Anywhere-Script-Mod-
105 Comments
☠︎🕊️ Shaanig ☠🕊  [author] 4 Aug @ 12:29pm 
@RunForRest, I'm not playing Arma atm, if this mod isn't working then it's probably due to a mod conflict, check out the Note (Important) in the mod description for more info
☠︎🕊️ Shaanig ☠🕊  [author] 21 Jul @ 12:43pm 
@Kaung Htet the mod has some issues with ACE, but you can attach and detonate, it like functions except the attach action is doubled and the touch off action doesn't show the attached explosives count
Kaung Htet 21 Jul @ 11:04am 
is this mod compatible with ACE?
☠︎🕊️ Shaanig ☠🕊  [author] 18 Jul @ 12:50am 
@Bloodreave if there is another mission or mod that uses the same "InGameUISetEventHandler" command, it will cause conflicts making this mod or the other from not working
Scarlett Waffles Esq. 17 Jul @ 12:52pm 
would love for a version of this that integrates with antistasi ultimate. That way you don't need to enable all of ACE just to attach bombs to vehicles.
☠︎🕊️ Shaanig ☠🕊  [author] 17 Jul @ 8:22am 
@elpedrochicoraulalfonsotejada I just tested it out, it works but there seems to be some issues with the action texts like the texts are visible and works but the attach explosive seems to be doubled and touch off doesn't show the explosive count instead shows a "%1", this might be a mod conflict with ACE, but its still functioning right?
☠︎🕊️ Shaanig ☠🕊  [author] 17 Jul @ 7:54am 
@elpedrochicoraulalfonsotejada wdym not compatible, like the action isn't showing? wait lemme check
It's not compatible with ACE
☠︎🕊️ Shaanig ☠🕊  [author] 16 Jul @ 8:05pm 
@Brook why for ACE though, is it not compatible with ACE?, you can use your action menu to attach explosives without opening the ACE circle like diagram, there is the script version which you can modify but atm I'm not playing Arma but if there is any other issues lemme know
Brook 16 Jul @ 2:13pm 
Great addition to the game.

Would it be possible for a version to be made that utilises ACE?