RimWorld

RimWorld

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Empire 1_5 (Continued)
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Mod, 1.5
File Size
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315.139 MB
21 Apr @ 12:25am
26 May @ 8:45pm
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Empire 1_5 (Continued)

Description
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.5.

>>>>>>>>>>>Not tested with Anomaly DLC!!!!!!<<<<<<<<<<<<<<

I have not had any time to do anything other than cursory testing, it could be very broken. Do not install on a save that you cherish, it's only up here for testing purposes.

Is it compatible with xxxx mod? I have no idea. Use at your own risk!

Thank you to Saakra for originally developing this mod!

Thank you to TheSeaMoon for updating it to 1.4 and all their work!

Thank you to everyone else that has contributed to this mod!

For bugs that you find, please open up an issue on github:

https://github.com/hyper1on/Empire-1_5-Continued-/issues

I will try to fix them.



Original Mod Description:

Spread your rule across the Rimworld with self governing colonies that are loyal to you and you alone. Command them to fight in your name, and destroy your enemies. But politics is always a deadly game.

Events will periodically influence your colonies, or your faction as a whole. You must decide how best to respond to these situations. And beware, a poor guiding hand will have consequences, your faction may lose faith in your leadership entirely, and take their destiny into their own hands.

Your colonists will pay taxes, be it in silver, or goods. You can tell them where you want your taxes, and they will dutifully pay them. A fully customizable faction name and title allows you to put your own spin on your subjects. They can be feudal vassals, a megacorporation’s branch offices, or even a shining beacon of truth and liberty. It is all part of the greater story.

WIKI - https://rimworld-empire-mod.fandom.com/wiki/Rimworld-_Empire_Mod_Wiki

DISCORD - https://discord.gg/f3zFQqA

55 Comments
Taz 23 Jul @ 6:48pm 
For some reason I cannot create a faction since 1.5. Thought it was the SOS2 incompatilibity, but according to the comments that is fixed. Anyone got a clue? If I click create new faction nothing happens.
Odium 19 Jul @ 5:25pm 
I wanted to say cyber and Khad you are my heros for makng this compatible with SOS2 again. I played on 1.2 and left when SOS2 and Empire were outdated then 1.3 when they came back but was so sad when they wouldn't work together and really never got back into my game without the two mods. Absolutely amazing really! Such an improvement to my gameplay!
SharkLazerBoy 17 Jul @ 1:12pm 
Does this still work with Rimwar?
Cipher 14 Jul @ 5:29pm 
For some reason deployed squads are refusing to attack my enemies, might just be mod incompatibilities though. So far it happened with both the VOID faction and the Deserters from VFE, they just stand there doing nothing
Immio 13 Jul @ 3:11pm 
Cool B)
mr. bebra 12 Jul @ 11:29am 
What about manual settlement defence? will that be back? or is it impossible/too hard to implement that right now?
AVO chileno 4 Jul @ 8:46pm 
How many languages ​​was the mod translated into? :portalbirdhead:
(TDC) A.S.T.A.R. 2 Jul @ 10:30am 
@mr. bebra if you want VE trading for the contracts, you can either go into settings and limit the max price fluctuation to 0% or swap it out for simple warrents
mr. bebra 30 Jun @ 8:48am 
False alarm, DO NOT use vanilla expanded trading with empire
mr. bebra 30 Jun @ 8:34am 
Help for some reason my units just get more and more expensive (the same soldier costs 500 and then 544 for example) please tell me what do i do? Is it because of Vanilla trading expanded?