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@Myrmidon: Don't use light sensors here for two reasons:
1. Each Sensor counts as a device when it comes to size class. Size class actually punishes you for using light sensors.
2. The spaces on this ship are very, very large. So for one that means I would need several sensors to cover the area for most lights - wich is buggy as hell in multiplayer. It also means that the lights are pretty far away from each other. The game will only render lights up to a range of around 100m from you (or so, don't know the exact value right now). Any light that is further away is off anyways as far as rendering is concerned. So you would in practical gameplay only save very few light sources over the current situation. Most lights the ship has, are not shown at any given point anyways, because they are too far away from you.
I can't wait for RE2 to be fully released so I can use this amazing ship. The 'aftermarket' Stellar Endeavour 2 that was modified by Hazama is awesome thanks to the container merging he did, but this is a true to form Ente Mk2. That is to say, a total rework with massive design improvements!
@ПЕТАР: Von der alten gabs aber auch schon eine Size Class 21 Version ;). Module, ja, irgendwann dann. Bis dahin reichen auch die bisherigen Helios Module.
@T-Hammer09: For RE1, you are going to have to replace the thrusters or add some blocks where thrusters are missing. Then add the RE1 CPU Upgrades and check whether the turrets are still there - may need to add those as well. Also the Very Large shield upgrades won't fit, so if you want to use those, you have to extend the space for them. And you would need to add the solar back in.