Darkest Dungeon®

Darkest Dungeon®

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Fugue Knight Class Mod: WenchLeper Standalone
   
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Class Mods: New Class
File Size
Posted
60.608 MB
19 Apr @ 2:43pm
1 Change Note ( view )

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Fugue Knight Class Mod: WenchLeper Standalone

Description
Features:

-A new class based off the WenchLeper skin
-Several skin edits done by myself, adding ginger and dark skinned versions of the character.
-A class that focuses around self Blight, hp management, and Blight transfer.

Story:

An executioner that excelled in her craft. She has come to the estate seeking a cure for the "curse" that haunts her. With every swing of the blade, a blight boils from within her, rotting her skin. It is guilt made manifest; yet, she will not put down her sword, she will not stop and pray, she continues on, her life purposed by regret.


Skills:

At max rank:

Skill 1: Chop
xxoo - ooxx
ACC: 105
Base DMG
CRIT: 10%
+15% DMG while Blighted
+15% DMG if HP below 71%
+10% CRIT if HP below 51%

Skill 2: Hew
xxoo - o-oxx
ACC: 95
DMG: -30%
+15% DMG while Blighted
+15% DMG if HP below 71%
+15% ACC if HP below 51%

Skill 3: Roundhouse
xxxo - ooxx
ACC: 120
DMG: -70%
CRIT: 10%
+15% CRIT while Blighted
+30% Move Skill Chance if HP below 71%
+15% CRIT if HP below 51%

Skill 4: Revenge
oooo
Debuffs Self:
-50% DMG / 4turns
Activates Riposte / 4turns
Riposte: (DMG: -100%; ACC: -100)
On Riposte, Buff Self: +25% DMG, +10% CRIT / 2turns

Skill 5: Suppress the Curse
oooo
Buff Self:
+30% PROT / For Combat
Debuff Self:
-200% Blight Chance / For Combat
+20% Stress Received / For Combat

Skill 6: Solemnity
oooo
Heal 5 Stress
+100% Stress Healing Done while Blighted
+100% Stress Healing Done if HP below 51%

Skill 7: Blight on Society
oooo - oooo
ACC: 150
DMG: -99%
Transfer Blight from Self to Target
Bypass Stealth / Guard
Debuff Self:
+5/10/15/20/25% Blight Duration Received / For Quest
Note: BoS stats stay the same through all ranks. Debuff is the only factor that changes. Ranking this skill depends on personal taste.


Credits:

The fantastic WenchLeper Skin comes from 丹德里安, which can be found here
5 Comments
Ричард 26 Apr @ 12:36pm 
пиздец, мои глаза, за что
ManOfGod413  [author] 21 Apr @ 9:20am 
@POOF , As a Standalone this mod is its own Class. It does Not conflict with, overwrite, or interfere with any of the Leper's files.

If you are afraid of this or any other mod messing up your save file, then remember that you can backup your save. If you launch the game through Steam, then your save file will be located: Steam\userdata\(A long number here will be here, unique to you)\262060\remote .
If you play the game offline, via the launcher in the "windowsnosteam" folder, then your save file is in: Users/(your PC username)/Documents/Darkest .

Thank you for your interest in the mod, and I hope you enjoy it!
POOF 20 Apr @ 10:20pm 
Dang you made it fully flushed out and made a standalone for the skin! Nice one! Although I do have a question. Since the class was made based on the skin, will the files for the skin for leper collide with the class skin file or will it become a separate skeleton since the skin was just a replacer for leper? I've had a few issues with skins becoming standalones and the art for both colliding negatively until I deleted one of them but not until the save file got messed up somehow, so I was just addressing my concern from past modding trauma.

(I'm asking this before I subscribe to the mod of course.)
ManOfGod413  [author] 20 Apr @ 12:58pm 
@Krasnal , I will see about making some trinkets. I'll have to communicate to an artist to get the assets for them; however, I first have to design them. Whenever I've made trinkets, I've always tried to have 1 or 2 that dynamically change how the character can be played. I would like to do the same here.
Krasnal 20 Apr @ 12:13am 
How about trinkets?