RimWorld

RimWorld

214 ratings
MendAndRecycle (Unofficial 1.5)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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291.873 KB
18 Apr @ 1:55pm
18 Apr @ 8:32pm
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MendAndRecycle (Unofficial 1.5)

Description
Unofficial 1.5 Update - MAY HAVE ERRORS.
I did my best to update and test it. I am not the original author.

This mod will be removed at the requested of the original author.
Please go support the original author Charlotte/NotFood

Repair the durability of items or just recycle them.

Thank You
-Wastelander (original mod)
-Skyarkhangel, (A12 update)
-topp2000 (A13 update)
-NotFood (A14, A15, A16, A17, B18, B19, 1.0, 1.1 updates)
-KiameV (support)
-Syrchalis for the great mending table and mending kit textures!
40 Comments
Maulmere 19 Jul @ 11:14pm 
Can confirm for my earlier comment. This continuation mod DOES INDEED remove the standing bug.
Sinned 16 Jul @ 8:26pm 
Thanks, got rid of the standing bug for me.
Smicer 10 Jul @ 5:02am 
It would be nice if you could mend books as well. :)
Maulmere 15 Jun @ 4:25pm 
Hey, does this unofficial continuation still have the whole "Standing in place" bug the 1.4 version has? I can't recycle tainted clothes with that one.
jim_0 12 Jun @ 7:10pm 
You can turn the requirement off in the options
Sure would be good to get a version of this that doesn't require mending kits etc...

Just some added fabric maybe.

Thanks for the update bro.
doomswell 31 May @ 11:08pm 
It doesnt require electricity, but electricity makes it faster.
Ave Imperator  [author] 31 May @ 1:32am 
Hey @Victor, im not the originl author so I dont know off the top of my head. I'll take a peek at the code over the weekend and get back to you
aquaricorn 30 May @ 11:40am 
When I look at the tech, it says the Mending Bench requires 1) complex clothes and 2) electricity. Requiring electricity for stitchwork seems excessive - shouldn't there be a way to recycle and repair at least simple clothes and weapons without electricity?
Victor 25 May @ 8:50am 
It seems no matter the Manipulation, Sight or Crafting skill, the time to mend and recycle is always the same.