RimWorld

RimWorld

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Raise The Roof 1.5
   
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Mod, 1.2, 1.3, 1.4, 1.5
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329.649 KB
17 Apr @ 11:45pm
1 Change Note ( view )

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Raise The Roof 1.5

Description
Unofficial Update of Machine mod
https://steamproxy.net/sharedfiles/filedetails/?id=1776143665

All credit goes to author for the work.


Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.

Roof types:
Steel (Requires 50 steel)
Solar (Requires research, 50 steel and 1 component and provides 50 watts power)
Transparent (Requires research, 50 steel and 10 synthread)
Transparent Solar (Requires research of the other roofs, 50 steel, 10 synthread and 1 component and provides 50 watts power)

Other Features:
Added ability to remove overhead mountain (through research)
These roofs are equivalent to overhead mountain but code is handled to prevent infestation spawns
When you select roof zoning you can see the colored draw area of all different roof types:
Orange = Overhead mountain
Yellow = Thin rock roof
Cyan = Constructed roof
Blue = Constructed steel roof
Teal = Constructed solar roof
Pink = Constructed transparent roof
Purple = Constructed transparent solar roof

AreaBuildRoof and AreaRemoveRoof area zones:
Green = Build constructed roof area
Red = Remove constructed roof area

Option Settings to enable/disable auto roof building, power outputs and roof cost adjustment sliders

Compatibility:
I would not install other roof building mods with this one. They would not see each others roofs.
It is compatible with existing save games and if you decide to remove it, I would remove all the mods roofs beforehand.

v1.3 adds performance improvement with solar generating roofs! Includes options to enable/disable roof types.

v1.2 had some save functionality issues, it may be necessary to debug remove solar roofs and re-add them to make them generate power.

This mod uses Harmony for easy detours
https://github.com/pardeike/Harmony/wiki

Mod ID # 1776143665
32 Comments
JasonGriffin 11 Jul @ 3:31pm 
Agree with WDLKD, specifically for dubs skylights
WDLKD 7 Jul @ 2:55pm 
Yeah, I was hoping for the same thing, @ShinUon.
Dubs Skylights, fertile fields, and raise the roof compat would be awesome.
PunisherT1000 30 Jun @ 4:43am 
I can't call this anything other than deception. I understand that this is not the official version, but still. imagine the situation, you are calmly building your mountain base and nothing foretells trouble and bam 174 raiders in capsules land on your head through a rock and a steel roof, as described in the mod that should protect you from this. And all this happens on Randy Random with maximum difficulty. This is a hoax, made me surprised. Of course, I managed to fight back, but it’s really unfair when they calm you down, but the opposite happens.:sadcube:
ShinUon 24 Jun @ 9:12pm 
Is there any mod that combines the feature of this mod (transparent roofs that are drop pod proof) and Dubs Skylight (which allows creating an indoor garden for "outdoor activities" in a mountain base)?

I want to make a mountain base for VOID playthrough, but the skylights from Dubs Skylight are not drop pod proof. And the transparent roofs from this mod don't create an indoor garden to prevent your colonists from going stir crazy inside the mountain base.

I know there's the Raid and Event Manager mod (which I use) that can disable drop pod raids, but it doesn't affect the VOID mod.
MAGNVS 23 Jun @ 11:30pm 
When marking mountain overhead tiles for removal that are next to or on top of a door, if a pawn uses the door, it removes the removal designation. You can forbid the door, but it would still be nice not to have to do that
PersonHumanThing 23 Jun @ 11:01pm 
@Broxx07 I haven't experienced this issue, but I don't think it's caused by this mod, I found this mod that claims to fix it https://steamproxy.net/sharedfiles/filedetails/?id=3130729638
Permafrost 19 Jun @ 2:43am 
Hey @Greysuki, can you make an option to reduce the work needed to remove mountain roof? 42 work points is a bit ridiculous when it comes in big areas
MAGNVS 17 Jun @ 8:44pm 
Also, it would be nice for telescopes to work under transparent roofs, if that is not already the case. Cheers
MAGNVS 17 Jun @ 8:41pm 
@aef8234 I'm in the same position. I thought I was going insane.
Would be very appreaciated if a solution to this frustating cycle would be added.
And big thanks for updating this mod!
jsc 24 May @ 2:27am 
u're an angel