RimWorld

RimWorld

243 ratings
Realistic Planets Continued
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Mod, 1.5
File Size
Posted
Updated
5.351 MB
17 Apr @ 8:53pm
18 May @ 2:04pm
4 Change Notes ( view )

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Realistic Planets Continued

Description
I wanted to use this mod, so I fixed it, may as well share it. I promise no support. Updated source code is included, do whatever you want with it. All credit for original work goes to its original author.

NEW for 1.5:
-sea level slider now works
-pollution generation is now implemented for owners of biotech, finally
-new option to exclude pirate settlements from grouping, as they are not "nations"

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Mod Feature Overview:


-"coverage" anywhere from 5% to 100%

-"sea level" slider, dune to waterworld

-"rainfall" slider is relative to its sea level

-"axial tilt" setting affects seasonal temperature shifts

-Splits out several vanilla-like biomes: Grasslands, Steppes, Savannas, Temperate deserts, Oases and Permafrost

-Faction Settlement placement can take their people's temperature preferences into consideration and can group them like nations

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Compatibility:

Adding this to an ongoing save will not be much help to you because your world will have already generated. Removing this from a game that generated its world will break your save.

Works with a lot of other planet generation mods and biomes. Does not work with some (probably). Supports Faction Control. Pairs great with geological landforms, biome transitions, and exploration mode

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Developed from https://steamproxy.net/sharedfiles/filedetails/?id=2557451791
and https://github.com/Xeraster/RW_Realistic_Planets_Continued_1.3
All credit for previous releases goes to their original authors, who are listed there, and on older release pages

All the descriptions from the old version should still be valid if you need additional info



58 Comments
Dixon_Cider™ 11 hours ago 
thanks bro!
Darthsawyer 22 Jul @ 4:16am 
Incompatible with Biomes! Caverns, maybe Biomes! Core as well. You get a weird bug where you can't click on every tile when choosing what site you land on, only some of them
creatura.exe 14 Jul @ 7:54pm 
getting this error log that i think may be a compability problem with Medieval Overhaul and Realistic Planets, though im not sure on which side is the issue: https://gist.github.com/HugsLibRecordKeeper/87628bb658edadddc559005360d0232f
Remor 13 Jul @ 11:21am 
I got 13 faction mods before the error and after installing number 14 the error appears. This may be the limit, just to let you know.
Remor 13 Jul @ 11:18am 
Ok, after a while of having the same bug that some mentioned (That only 1 of each faction spawns and that's only a few because most of them disappear completely) I realized that the problem lies in the fact that this mod somehow "limits" the number of factions you can have per world and if you somehow exceed that number, that bug is activated and causing all factions to be affected, which means that if you have more than a certain number of faction mods installed and this mod, the bug will inevitably appear. Curious.
quail 11 Jul @ 9:23am 
how do you get so many faction bases? when I use this mod, even with the crowded setting I only get 1-2 faction bases per faction on my planet
Limfjorden 28 Jun @ 5:37am 
I agree with @googoogly that the Empire should be ungrouped by default.
Big Juice 23 Jun @ 1:55pm 
If I might make a suggestion, could you maybe add an "Axial rotation period" slider? Changing the lengths of day and night, with long days and nights getting warmer and colder respectively, and resulting in eyeball planets with searing hot day sides and freezing cold night sides, and a habitable terminator in between.
Zorg 14 Jun @ 2:30pm 
I've been looking for a while now for a way to get more variety in planets. Since Rimworld is supposed to be a SciFi setting, the same earth-like planet over and over again gets kinda dull.

Especially with Biotech adding several races that seem to be specialized for more diverse planets (Impids, Wasters, Dirtmoles, Yttakin, etc), it makes a lot more sense to do it this way.

I don't expect this, but it would also be cool, in combination with the new, community driven Save Our Ship fork, to have airless worlds or worlds without breathable atmospheres. That's a pie-in-the-sky dream though.
台风结构图 12 Jun @ 4:14am 
I think googoogly's viewpoint is somewhat reasonable.