Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Apache Mk3
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Blueprint: Small Vessel
Custom: Airtight
标签: Blueprint
文件大小
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304.245 KB
4 月 17 日 下午 6:12
4 月 18 日 上午 4:25
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Apache Mk3

描述
Apache MK3
Manufacturer: Eclipse Manufacturing
SV: Unlock Level 25, CPU Core 7
Role: Combat SV
Compatibility: Reforged Eden 2

The Apache MK3 is the latest iteration of the venerable Apache attack craft line. Advancements in the battlefield have necessitated that the Apache adapt to meet them. Its weapon’s complement leverages advancements in laser weapons technology to neutralise enemy shields and eliminate defences with lethal efficiency. The addition of 4 Shield Boosters ensures it can stay in the fight much longer than its predecessors. And, the vessel also includes a rear equipment bay which provides room for a Jump Drive, CPU extenders, and other additions as desired.

Features:
1 x 10k Ammo Controller
2 x Cargo Boxes
1 x O2 Station
1 x Advanced Shield Generator
4 x Shield Boosters (Basic)
1 x Armor Station
1 x Wifi
1 x Detector

Weapons:
6 x Laser Cannons (Light)
1 x Light Laser Turret

Colour Palettes:

Desert Camo

|0#0#0#0#0|1#0#17#17#17|2#0#99#99#99|3#0#140#140#140|4#0#0#64#220|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#39#39#39|2#1#137#123#89|3#1#52#52#52|4#1#26#50#89|5#1#58#166#215|6#1#102#220#0|7#1#123#73#46|0#2#170#170#170|1#2#62#62#62|2#2#111#98#67|3#2#255#0#0|4#2#0#15#100|5#2#57#115#215|6#2#28#149#36|7#2#62#30#10|0#3#110#110#110|1#3#85#85#85|2#3#72#63#43|3#3#114#114#114|4#3#166#77#0|5#3#39#34#178|6#3#0#40#0|7#3#10#10#10

Stellar Blue

|0#0#0#0#0|1#0#17#17#17|2#0#99#99#99|3#0#140#140#140|4#0#0#64#220|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#39#39#39|2#1#41#61#102|3#1#52#52#52|4#1#26#50#89|5#1#58#166#215|6#1#102#220#0|7#1#123#73#46|0#2#170#170#170|1#2#62#62#62|2#2#27#47#75|3#2#255#0#0|4#2#0#15#100|5#2#57#115#215|6#2#28#149#36|7#2#62#30#10|0#3#110#110#110|1#3#85#85#85|2#3#25#38#60|3#3#114#114#114|4#3#166#77#0|5#3#39#34#178|6#3#0#40#0|7#3#10#10#10

#RETwo
15 条留言
Dadrick  [作者] 4 月 30 日 上午 7:07 
Thanks ProcyonLotor and NiWi-AlexM!
ProcyonLotor 4 月 21 日 上午 6:40 
Excellent work Dadrick!
NiWi-AlexM 4 月 19 日 下午 5:56 
One of my favourites to date, Dadrick!
Dadrick  [作者] 4 月 19 日 下午 12:16 
Thanks Filbert and Justin!
Justin 4 月 19 日 上午 4:43 
this is so hot.... your work is just the best
filbertfarmer 4 月 18 日 下午 12:55 
Excellent build Dadrick!
Myrmidon 4 月 18 日 上午 11:03 
Dadrick, thank you again. Very useful info, thank you for sharing. Now I just have to see the combination per size type B/I/A.
Dadrick  [作者] 4 月 18 日 上午 10:55 
Myrmidon I usually run with a ratio of 1 charger for every 2 capacitors. You can type "shield ID" to check the recharge rate on a build after the parts have been added. (ID is the ID number of your vessel)
Myrmidon 4 月 18 日 上午 10:46 
Dadrick, thank you. I knew that all shield boost blocks have two sub types. I did not know that in RE2 there is a condition where the total shield boost recharge rate = 0. It seems like a bug to me. If not a bug then an absurd rule by RE2 scenario in the first place, that forces players to use recharging boosters hence limiting booster fittings on all vessels. The main factor is that there is no indication, at all on the vessel characteristics, to show the total recharging boost. I will run some tests to find the analogy final shield extension/recharge rate.
Dadrick  [作者] 4 月 18 日 上午 10:19 
ExotikPsykotic thanks! Myrmidon I'm glad you like the SV! Just as a note regarding shield components, when you add extra shield capacitors it reduces the shield recharge rate. You can actually reduce the recharge rate to 0 if not careful. What you need to do is add some shield chargers to counter the effect of the capacitors. (The shield booster is a block group with both the capacitors and chargers available in it) You may also need to add another power generator. Hope that helps.