Empyrion - Galactic Survival

Empyrion - Galactic Survival

29 ratings
Apache Mk3
2
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
304.245 KB
17 Apr @ 6:12pm
18 Apr @ 4:25am
2 Change Notes ( view )

Subscribe to download
Apache Mk3

Description
Apache MK3
Manufacturer: Eclipse Manufacturing
SV: Unlock Level 25, CPU Core 7
Role: Combat SV
Compatibility: Reforged Eden 2

The Apache MK3 is the latest iteration of the venerable Apache attack craft line. Advancements in the battlefield have necessitated that the Apache adapt to meet them. Its weapon’s complement leverages advancements in laser weapons technology to neutralise enemy shields and eliminate defences with lethal efficiency. The addition of 4 Shield Boosters ensures it can stay in the fight much longer than its predecessors. And, the vessel also includes a rear equipment bay which provides room for a Jump Drive, CPU extenders, and other additions as desired.

Features:
1 x 10k Ammo Controller
2 x Cargo Boxes
1 x O2 Station
1 x Advanced Shield Generator
4 x Shield Boosters (Basic)
1 x Armor Station
1 x Wifi
1 x Detector

Weapons:
6 x Laser Cannons (Light)
1 x Light Laser Turret

Colour Palettes:

Desert Camo

|0#0#0#0#0|1#0#17#17#17|2#0#99#99#99|3#0#140#140#140|4#0#0#64#220|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#39#39#39|2#1#137#123#89|3#1#52#52#52|4#1#26#50#89|5#1#58#166#215|6#1#102#220#0|7#1#123#73#46|0#2#170#170#170|1#2#62#62#62|2#2#111#98#67|3#2#255#0#0|4#2#0#15#100|5#2#57#115#215|6#2#28#149#36|7#2#62#30#10|0#3#110#110#110|1#3#85#85#85|2#3#72#63#43|3#3#114#114#114|4#3#166#77#0|5#3#39#34#178|6#3#0#40#0|7#3#10#10#10

Stellar Blue

|0#0#0#0#0|1#0#17#17#17|2#0#99#99#99|3#0#140#140#140|4#0#0#64#220|5#0#0#220#220|6#0#0#220#153|7#0#187#135#90|0#1#220#220#220|1#1#39#39#39|2#1#41#61#102|3#1#52#52#52|4#1#26#50#89|5#1#58#166#215|6#1#102#220#0|7#1#123#73#46|0#2#170#170#170|1#2#62#62#62|2#2#27#47#75|3#2#255#0#0|4#2#0#15#100|5#2#57#115#215|6#2#28#149#36|7#2#62#30#10|0#3#110#110#110|1#3#85#85#85|2#3#25#38#60|3#3#114#114#114|4#3#166#77#0|5#3#39#34#178|6#3#0#40#0|7#3#10#10#10

#RETwo
15 Comments
Dadrick  [author] 30 Apr @ 7:07am 
Thanks ProcyonLotor and NiWi-AlexM!
ProcyonLotor 21 Apr @ 6:40am 
Excellent work Dadrick!
NiWi-AlexM 19 Apr @ 5:56pm 
One of my favourites to date, Dadrick!
Dadrick  [author] 19 Apr @ 12:16pm 
Thanks Filbert and Justin!
Justin 19 Apr @ 4:43am 
this is so hot.... your work is just the best
filbertfarmer 18 Apr @ 12:55pm 
Excellent build Dadrick!
Myrmidon 18 Apr @ 11:03am 
Dadrick, thank you again. Very useful info, thank you for sharing. Now I just have to see the combination per size type B/I/A.
Dadrick  [author] 18 Apr @ 10:55am 
Myrmidon I usually run with a ratio of 1 charger for every 2 capacitors. You can type "shield ID" to check the recharge rate on a build after the parts have been added. (ID is the ID number of your vessel)
Myrmidon 18 Apr @ 10:46am 
Dadrick, thank you. I knew that all shield boost blocks have two sub types. I did not know that in RE2 there is a condition where the total shield boost recharge rate = 0. It seems like a bug to me. If not a bug then an absurd rule by RE2 scenario in the first place, that forces players to use recharging boosters hence limiting booster fittings on all vessels. The main factor is that there is no indication, at all on the vessel characteristics, to show the total recharging boost. I will run some tests to find the analogy final shield extension/recharge rate.
Dadrick  [author] 18 Apr @ 10:19am 
ExotikPsykotic thanks! Myrmidon I'm glad you like the SV! Just as a note regarding shield components, when you add extra shield capacitors it reduces the shield recharge rate. You can actually reduce the recharge rate to 0 if not careful. What you need to do is add some shield chargers to counter the effect of the capacitors. (The shield booster is a block group with both the capacitors and chargers available in it) You may also need to add another power generator. Hope that helps.