Call to Arms

Call to Arms

202 ratings
Call to War
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9.718 GB
17 Apr @ 4:06pm
24 Sep @ 12:11pm
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Call to War

Description
This mod includes new factions with new units:

* NATO Alpha Team (with units from Great Britain, France, Poland, and Canada)

* PLA Support Army (China) - It's basically a copy-paste of Russia, but with new skins and other graphical elements. It also includes three Chinese tanks.

* Islamic Revolutionary Force (Iran) - It's a mix between Russia and GRM, with modified skins.

* Resistance (Faction fictional similar to what would be Ukraine) - It has some modified units, being a mix between the "rebels" faction with some weapons from "USA." It also has a variety of vehicles copied from the "rebels" faction and some American units.

Modified "Germany" faction:
NATO Bravo Section (units added: Italy, Spain, Sweden and Finland)

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This mod works for the following modes:

⚔️ SKIRMISH
✅Domination
✅Combined arms
(🚫other modes have not been tested but I believe they will not work properly)

🗺️ CONQUEST: Works..
But: Due to the amount of units I added, it became difficult for me to create the corresponding research tree (resulting in a bug when trying to open the menu). Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.

🚫⛔(CAMPAIGN: The campaign mode was not tested. This should not be a big problem to do without it. You can enjoy the campaign by removing this mod. Then, reactivate the mod to play SKIRMISH and/or CONQUEST)

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👀
I haven't tested the mod 100%, but I've tested it enough to confirm that although there may be imbalances, there is no likelihood of crashes during gameplay (in SKIRMISH and CONQUEST modes).

🔎
There may still be some minimal texture errors or effects, which I will be modifying.
There are some details that I found impossible to fix, such as the icons of the vehicles.
There are also some details in the icons that, since I don't have much time, I couldn't make them the way I would have liked, but I think it's quite acceptable.

🙂
Thank you for trying out the mod and I hope you enjoy it.
If you encounter any faults or bugs, please comment and detail said error, thank you.

💥💥💥
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🚨🚨🚨
CREDITS:

WarFighter - Authentic CtA Overhaul
https://steamproxy.net/sharedfiles/filedetails/?id=2777685314&searchtext=

More Factions for Warfighter Mod
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Popular Discussions View All (1)
0
17 Jul @ 7:17am
Mod dont show up
O529
167 Comments
Argenminion  [author] 21 Sep @ 10:03am 
I've read some complaints about the PLA, and they're right. It makes no sense at all compared to reality. However, this mod was initially just for my own entertainment, and I decided to upload it to the Workshop in case anyone else might like the new playstyle and these "factions" (which are nothing more than a reskin of existing factions). I'm not a programmer, just a fan of this great game, and I wanted to share something different. Many thanks to those who support this mod and also to those who criticize it. Maybe with more time, I could make something better.
Argenminion  [author] 15 Sep @ 2:47pm 
Make sure to have only this mod activated. If you activate it with other mods, errors will occur. Try activating it by itself.
♤SongBird♤ 14 Sep @ 11:22am 
My game crashes and it says Could not find any maps for Campaign_capture_the_flag on winter
Argenminion  [author] 12 Sep @ 9:19am 
* CONQUEST mode rebalancing.

I have been trying to solve the following for many hours, without success:
* Showing the arms of the soldiers of the Chinese special forces, French legionnaires, British SAS
* Set smoke and explosion after the firing of the Challenger tanks and the French AMX.
* I also could not place the icons on the screen of said units.

If anyone knows how to do it and can explain it to me, I would appreciate it, so we can polish this mod better.
Argenminion  [author] 9 Sep @ 7:16pm 
I finally managed to balance the tank battles. (There will no longer be so many 'indestructible' ones). The issue was that at a certain distance, the projectiles would cause no damage, which made Eastern factions like Russia, China, and Iran have practically obsolete tanks. Now it's more balanced, and tanks like the T-90 are truly formidable, as they should be. (Leopards and Abrams are still superior, but not in such an unbalanced way).
Argenminion  [author] 6 Sep @ 2:01pm 
Fixed the issue with the sights; mortars and artillery will now be used. Changed the CP so that armies are not as overwhelming (it can be reverted to the previous version within the mod folder). Various AI modifications (balancing it is still challenging). NOTE: Sorry for not adding new factions; Israel is the most requested, but it requires a lot of time. With the little free time I have, I focus on balancing modifications and have just discovered how to improve the zoom on mortars and artillery. I also have many other requests pending. Thank you for your support.
Protector61 4 Sep @ 6:27pm 
where is Israel?
cope hard and seethe 26 Aug @ 6:55am 
how do you activate this mod?
Sanada Yukimura 25 Aug @ 6:13pm 
Amazing mod, could you please add the JSDF next. Thank you and once again keep up the amazing work :steamthumbsup:
Argenminion  [author] 25 Aug @ 10:05am 
In this new update, I only changed the CP (Command Points) for the snipers, but I added a file inside the mod folder to drastically increase the CP for all units. I did this because the game tends to run too slowly on my PC with so many units. If you want to use it, you can go to the mod’s destination folder (C:\Steam\steamapps\workshop\content\302670\3225390641), copy the "set.pak" file from the "CP units/Small armies" subfolder, and paste it into the "resource" folder. I will make an explanatory video later