tModLoader

tModLoader

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Dynamic Gear Advancements
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
97.204 KB
16 Apr @ 8:53pm
25 Apr @ 7:29pm
14 Change Notes ( view )

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Dynamic Gear Advancements

Description
An extensive overhaul of Weapons, Armors, Consumables, Accessories, Tools, Prefixes/Reforging, Summoning, and Gear Advancement.
With the goal of being compatible with any mod, this generates new content based on whatever mod is installed.

Prefixes/Reforging Rework
- All combat related items can now receive prefixes and reforging, this includes Pickaxes, Axes, Hammers, Weapons, Ammo, Throwables, Armors and Accessories.
- Prefixes are now procedurally generated, meaning that each one is unique. The new effects that can be generated include:
* Damage
* Crit
* Knockback
* Attack Speed
* Defense
* Movement Speed
* Life
* Mana
* Mana Cost
* Size
* Velocity
* Multishot
* Life Steal
* Mana Steal
* Dodge
* Aggression
* Penetration
* Jump
* Save Ammo Chance
* Critical Damage
* Range
* Summon Slots
- Critical Chance can now go over 100%, and has increased effects for each tier of crit, 120% crit chance would be 100% chance for crit tier 1, and 20% chance for crit tier 2.
- A Multishot of 60% would mean that each time the weapon fires, it has a 60% chance of firing twice the amount of projectiles, just as 120% would be 100% chance for twice, and 20% chance for triple.
- Multishot works for any weapon which fires a projectile, such as Daedalus Stormbow, or Enchanted Sword, even Summoner Whips or Summoning Weapons.
- Critical Damage applies a modifier to Critical Hit Damage and Critical Hit Knockback.
- Aggression is the enemies' likelihood of targeting the player.
- Added additional compatibility with Antisocial, with it installed prefixes in vanity slots will be applied as normal.

Consumables Rework
- All damaging consumables (Arrows, Bullets, Molotov's, Grenades, etc.) now have a craft-able version of themselves which is endless.
- The endless version contains new features, such as reforging and the ability to be upgraded to higher metal tiers.
- This automatically generates new endless consumables for each mod, such as endless rogue weapons when using Calamity Mod.
- The crafting recipe is 3996 of the consumable, and a Crystal Ball.

Summoning Rework
- Minions and summoning items now get critical hit chance.
- Minions now scale and update their stats in real-time based on the weapon which had summoned them (Instead of before, where Minion stats were snap-shotted, and/or didn't scale off of weapon stats).
- When a summoning weapon has a "Multishot" prefix, it has a percentage chance of summoning an extra minion which has no minion slot cost.
- Summons will be saved. Whenever you die or leave the world, your summons will remain, and be called back to you whenever you return. This includes any additional free summons achieved through "Multishot".
- To remove the remembered summons, right click on the buff in the top left relating to the minion.
- All mentioned features work with any summon, modded or not.

Gear Advancement Rework
- Items such as Weapons, Armor, Endless Consumables, and Tools can now be upgraded with 12 of a metal bar, to enter that tier of metal.
- In order to upgrade an items' metal tier all of the following must be done:
* Stand next to an anvil and furnace of any kind.
* While holding at least 12 of a metal bar, hover over an item at a lower tier of metal and right click.
- Entering a new tier of metal means that the item will be scaled up to other items of that tier, such as a Luminite Slime Staff, which can compete against other Luminite items.
- This generates new crafting recipes and tiers based on whichever mods are installed, such as a Thorium Slime Staff, with the Thorium Mod.
- When an item is upgraded to a new tier of metal, it remembers its prefix. Meaning that its stats such as "Multishot" will be carried over through tiers.

Tools Rework
- Tools such as pickaxes, axes, and hammers will now scale their mining speed based on your attack speed.
- Tools have the ability to roll "Range" on prefixes which will increase tile reach.
- Higher tiers increases their destructive power.

If you experience any issues, leave a comment with the error, and how to reproduce it, as well as any mods being used.
This is the first iteration of this mod and has not been extensively tested in multiplayer, some bugs are to be expected.
Originally posted by tModLoader:
Developed By Spazz
Popular Discussions View All (1)
0
19 May @ 2:53pm
Ammo Compatability issue
andro951
171 Comments
Dainly 25 Sep @ 12:53pm 
Is the new updated version out yet, the mod is really good but it takes a while to get something good on any equipment sometimes. i also dont know which ones are best.
The Tablespoon 9 Sep @ 1:05am 
good mod but i dont really like this
Spazz  [author] 5 Sep @ 8:19pm 
Shouldn't be too long. I've written out most everything I'd planned on doing, and just need to test for bugs/compatibility
Marvai 5 Sep @ 12:10pm 
Absolutely adore this whole system you've made. And even more excited to hear about a new update/separate mod in the works! Out of curiosity, just how far away would that new mod/version be, any idea?
Astra 1 Sep @ 2:23am 
yaaaaaaaay! c=
Spazz  [author] 31 Aug @ 2:17pm 
Both this mod, and the new update should allow being added and removed at will
Astra 31 Aug @ 12:04pm 
So will I have to start a new world then, or would re-generating every accessory/weapon/armor (I'm on Journey Mode, so not *that* big a deal TBH) work fine?
Spazz  [author] 31 Aug @ 8:03am 
Unfortunately not, due to the changes in data storage, scaling values, and prefix types. This was the main reason behind my decision to release the update separately.
Astra 31 Aug @ 3:17am 
Will the new version be backwards compatible with the old? I.E., can I migrate *from* the old, *to* the new? How would I do that, if so? Would every current prefix need to be rerolled to work on the new format?
Spazz  [author] 27 Aug @ 10:12pm 
Yes, at the goblin tinkerer you now re roll the individual prefixes, allowing for items without any negatives relatively easily.