Garry's Mod

Garry's Mod

72 ratings
Casual Miri [PM]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
200.292 MB
16 Apr @ 8:50pm
1 May @ 8:59pm
2 Change Notes ( view )

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Casual Miri [PM]

Description
custom playermodel of miri from vindictus wearing a variety of custom clothes from other games.

bodygroups
jiggle bones (140+ bones)
custom viewmodel for the arms

the playermodel is named "zoey"

no npc, only playermodel i will make into npc in the future

10 Comments
Samuel 21 May @ 12:42pm 
could you maybe remake these but she is wearing dresses instead?
MillCord 21 May @ 6:47am 
ty so much and I hope it does happen and I hope does it include everyone in the final season in a pack.
WeaMan  [author] 21 May @ 6:43am 
@MillCord

Yeah i'll see what i can do when i get the time, i'll be sure to do this request. :gmod:
MillCord 21 May @ 5:08am 
Hey there. Is there any chance you could port these final season models to GMOD as PM and NPC and ragdolls? It's totally fine if you don't want to. https://steamproxy.net/id/DatLazyEngie/myworkshopfiles/?appid=1840 (Also If you can make sure their facial flexes works and into a whole character pack)
WeaMan  [author] 1 May @ 9:43pm 
@insomnia

I'll add you as a friend so you can show me a picture, but i'm pretty sure the issue is because of "eyeflex"
Insomnia 1 May @ 9:40pm 
No idea how to send a photo through steam comments. The problem with the eyes was like, they'd be looking in an off direction upon starting up a level. This is an issue that happens with other playermodels I've used. Usually they were models that came from Left 4 Dead 2's workshop, and being ported into Garry's Mod doesn't play nice with the facial flexes. I try and just remove all the flexes besides the blink. Casual Miri just doesn't work with Crowbar at all, so I can't remove the flexes.
WeaMan  [author] 1 May @ 9:02pm 
@Insomnia,

Could you please show me a reference photo of what is the problem with the eyes, because i just removed the eyelid flexes as i noticed that the left eye flex wasn't working well. Maybe the action that i did fixed the problem that you have noticed would you mind letting me know if so? :gmod:
Insomnia 1 May @ 6:57pm 
I'm trying to remove the facial flexes due to the playermodel's eyes not looking quite straight. How did you manage to compile the model in the first place? Trying to decompile and compile the model with crowbar yields errors like "WARNING: R_AddVertexToMesh: Bad vertex ID 1279 of 211 possible". Using the compiled model in game, and it's a huge mess or the body is missing entirely. Do you think you can help me out please?
WeaMan  [author] 29 Apr @ 8:35pm 
Haha i'm glad you like this, I'll be sure to make more. :gmod:
0_0 i need more casual characters these are cutteee