RimWorld
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[FM] Apparels and Weapons Fixes
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Mod, 1.4, 1.5
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2.299 MB
14 квіт. о 10:21

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[FM] Apparels and Weapons Fixes

Опис
Description
This mod adds many changes and fixes (according to the author of the mod) to the clothing and weapon system etc.

PLEASE NOTE: This mod was developed for version 1.4 and in many ways it is now difficult for me to test it for compatibility with the new version, since many mods that I supported have not yet been updated to version 1.5. If you find any errors or have any suggestions, leave a comment and I will try to check it.

More important patches is for:

- Adding new categories for weapons and clothing for faster and easier sorting (support for more than 30 mods, including the Vanilla Expanded and Medieval Overhaul mods series);
- Changed slots for some apparel and headgears
- Return and rebalance of items from earlier versions of Vanilla Expanded Armor and Apparel
- Retexture of some items from official dlc

Changelog

04/14/24: Release

Contents



Supported mods:

- Vanilla Expanded Armor
- Vanilla Expanded Apparel
- Vanilla Expanded Weapons (+ all 7 addons)
- Vanilla Expanded Factions (10 addons - works for 1.4, for 1.5 need testing after release combined versions)
- Vanilla Expanded Psycasts
- Vanilla Ideology Expanded - Hats And Rags
- Impact Weaponry
- Pulse Weaponry
- Glitter Weaponry
- Eltex Weaponry
- Archotech Weaponry
- Det's Energy Weapons
- Archotech PowerArmor
- Ancient Mech Armors
- Ancient Charged Arms

- Medieval Overhaul
- Medieval Tailor
- RimFantasy - Medieval Overhaul Edition
- RimFantasy - House Doyle
- Medieval Overhaul: Arcane Archaeologists
- Divine Order
- Ancient Armory
- Elves
- House Sanguin





Коментарів: 27
Bluebottle 18 лип. о 12:04 
@Sovereign i think the author may have intended for the cataphract helmet to not be worn with the gunlink, as there is a specific line in the xml that changes the cataphract helmet
ShielÐ 24 черв. о 13:34 
Another mod from the GOAT. Thanks
Sovereign 1 черв. о 12:31 
for some reason gunlinks cannot be worn along with cataphract helmets? super weird. it is possible to wear gunlinks with other helmets. thoughts?
Torkkar 8 трав. о 6:02 
so I noticed there's 2 mods not in the list of compatibility section they are: https://steamproxy.net/sharedfiles/filedetails/?id=2478833213
https://steamproxy.net/sharedfiles/filedetails/?id=2739055353

so are these compatible? and does this allow me to have Multiple in the same layer? like Marine Armor & a Cape with shoulder Plates? or multiple utilities like a Ranged Shield belt + ammo bag?

just a cupple questions as I'm looking to replace : https://steamproxy.net/sharedfiles/filedetails/?id=2212276413&searchtext=gear+layers cause its fallen out of compatibility with the CORE game.
Johnny Silverman 30 квіт. о 5:59 
Do you know if this mod will interfere with this one?
https://steamproxy.net/sharedfiles/filedetails/?id=2275655161
AtomicRobot 25 квіт. о 13:56 
I think it's because the Gasmasks have the IndustrialBasic tag. The PawnKindDef OutlanderBase that most other PawnKindDefs are based on, most likely, has IndustrialBasic as one of its apparelTags, and since the gasmasks are the only Apparel Item with the Teeth,Mouth BodyPartGroups that have the IndustrialBasic tag, it became over represented on most pawns.
AtomicRobot 25 квіт. о 12:52 
I found the gasmask problem. The gasmask that generates on everyone is added by biotech and looking at the debug logging its Commonality and generateCommonality are set to 100.0 and 1.0 respectively. You would have to patch the values for the biotech DLC to adjust the spawn rate. Also might be worth removing the gasmask when the biotech DLC is present since it would be redundant...
Crippled-Knight 25 квіт. о 4:40 
but for sure it's because some part of vanilla code trying to fill available apparel slots, I once manually edited xmls to allow wearing face masks and nightvision goggles on eyes layer and everyone had those, I think the easiest but hacky fix that could work would be increasing market value on those items and disabling option to sell them
Crippled-Knight 25 квіт. о 4:35 
this plenty of gasmask issue really conflicts with Ushanka's biological warfare, because, what's the point of biological weapons if everyone have gas mask?
Weed Chewing Cow (she/her) 21 квіт. о 16:24 
I really enjoy the mod but my pawns are losing anonymity from masks no longer covering full face, any way you could add an option so it at least covers the eyes?