Space Engineers

Space Engineers

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Two-ended Motors
   
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Type: Mod
Mod category: Block
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315.602 KB
4. okt. 2014 kl. 7.53
24. okt. 2014 kl. 18.39
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Two-ended Motors

Beskrivelse
Adds two new motors and two new rotor parts for both Small and Large ships.

Functionality: Motors
Survival ready: Yes
Large: Yes
Small: Yes

These new blocks are powered and built similarly to vanilla motor and rotor part, with slightly adjusted build costs.
Both Large and Small versions enjoy a custom rotor alignment / displacement, which defaults to 0cm and is zeroed at 1µm (almost 0cm). It makes them perfectly aligned with the grid.

The motor is present in two variants: one uses the stator as a stator and the rotor as a rotor, the other one uses the stator as a rotor and the rotor as a stator.
The second one is here for convenience sake because it is sometimes easier to place. It currently uses the same models and build costs but it might change a bit in the future.

Planned:
- 2x2 variants
- hollow rotor
- advanced (conveyable) variant (in the works)

NOTE:
Due to SE update 1.053 breaking some Rotor Displacement setting, the motors have been updated accordingly: it has been perfectly centered, there is no default displacement / offset. The old 'true zero' was not zero but now it is.

You can find information about this mod and the others, the build process, WIP pics and more here:
http://forums.keenswh.com/post/nilats-humble-essentials-7060205
102 kommentarer
YungPro 29. jan. 2023 kl. 1.00 
Is title saying two ended rotors? Instead of motors?
Solraven 12. mars 2018 kl. 14.01 
how about advanced versions
Captain_Crooked 29. okt. 2016 kl. 22.38 
Well this combined with the new script for perfected VTOL would be amazing.
https://www.youtube.com/watch?v=rSpKW5uP5O8
Morgan Le Fey  [skaper] 24. okt. 2016 kl. 3.08 
I did, but I lost my models before doing anything with those. DX11 came at the same time and all my mods are stuck with black textures and no new features
I have a DX11 modding setup and new base models, therefore I might do something about it. No time estimate though
Captain_Crooked 23. okt. 2016 kl. 14.35 
So I take it you never got around to making an advanced/conveyor version?
Sparko 1. des. 2015 kl. 20.59 
@SEModder4 you are amazing dude; you've taken into yourself to update so many mods to DX11
SEModder4  [utvikler] 1. des. 2015 kl. 14.28 
I am uploading the DX-11 version shortly.
BadAdmiral 14. nov. 2015 kl. 8.30 
Would love too see an update for this mod!
Roman Cat 13. nov. 2015 kl. 2.15 
Time to update for dx11. Right?
Sparko 8. nov. 2015 kl. 0.34 
From what I can see the attachable parts are a little lower than what they should be to allow the Collision boxed not to overlap