Space Engineers

Space Engineers

163 ratings
Two-ended Motors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
315.602 KB
4 Oct, 2014 @ 7:53am
24 Oct, 2014 @ 6:39pm
4 Change Notes ( view )

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Two-ended Motors

Description
Adds two new motors and two new rotor parts for both Small and Large ships.

Functionality: Motors
Survival ready: Yes
Large: Yes
Small: Yes

These new blocks are powered and built similarly to vanilla motor and rotor part, with slightly adjusted build costs.
Both Large and Small versions enjoy a custom rotor alignment / displacement, which defaults to 0cm and is zeroed at 1µm (almost 0cm). It makes them perfectly aligned with the grid.

The motor is present in two variants: one uses the stator as a stator and the rotor as a rotor, the other one uses the stator as a rotor and the rotor as a stator.
The second one is here for convenience sake because it is sometimes easier to place. It currently uses the same models and build costs but it might change a bit in the future.

Planned:
- 2x2 variants
- hollow rotor
- advanced (conveyable) variant (in the works)

NOTE:
Due to SE update 1.053 breaking some Rotor Displacement setting, the motors have been updated accordingly: it has been perfectly centered, there is no default displacement / offset. The old 'true zero' was not zero but now it is.

You can find information about this mod and the others, the build process, WIP pics and more here:
http://forums.keenswh.com/post/nilats-humble-essentials-7060205
102 Comments
YungPro 29 Jan, 2023 @ 1:00am 
Is title saying two ended rotors? Instead of motors?
Solraven 12 Mar, 2018 @ 2:01pm 
how about advanced versions
Captain_Crooked 29 Oct, 2016 @ 10:38pm 
Well this combined with the new script for perfected VTOL would be amazing.
https://www.youtube.com/watch?v=rSpKW5uP5O8
Morgan Le Fey  [author] 24 Oct, 2016 @ 3:08am 
I did, but I lost my models before doing anything with those. DX11 came at the same time and all my mods are stuck with black textures and no new features
I have a DX11 modding setup and new base models, therefore I might do something about it. No time estimate though
Captain_Crooked 23 Oct, 2016 @ 2:35pm 
So I take it you never got around to making an advanced/conveyor version?
Sparko 1 Dec, 2015 @ 8:59pm 
@SEModder4 you are amazing dude; you've taken into yourself to update so many mods to DX11
SEModder4  [developer] 1 Dec, 2015 @ 2:28pm 
I am uploading the DX-11 version shortly.
BadAdmiral 14 Nov, 2015 @ 8:30am 
Would love too see an update for this mod!
Roman Cat 13 Nov, 2015 @ 2:15am 
Time to update for dx11. Right?
Sparko 8 Nov, 2015 @ 12:34am 
From what I can see the attachable parts are a little lower than what they should be to allow the Collision boxed not to overlap