RimWorld

RimWorld

84 ratings
Orbital Book Merchants
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
483.792 KB
14 Apr @ 5:53am
17 May @ 5:41pm
4 Change Notes ( view )

Subscribe to download
Orbital Book Merchants

Description
This mod adds an orbital book merchant who travel all over in search of knowledge to store and sell. This orbital merchant sells a large numbers of books along with a few techprints, and have the silver to buy any books you're willing to sell.

For those who want more specific details, they sell 5 techprints along with 5-10 of each category of book (text book, scematic, novel, and tome (if you have Anomaly)).

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
15 Comments
Euterpe 13 Jun @ 10:07pm 
great mod
Brian 18 May @ 6:24pm 
yah
SuddenSR 19 Apr @ 9:52am 
as a literature phd student, yes, books
Linked 19 Apr @ 9:01am 
Absolutely lovely. I've wanted to do a library building run but books were unfortunately rare.
alite  [author] 18 Apr @ 3:02pm 
Once every 10-15 hours seems good to me due to how many books they sell. A single one of these has enough books to fill two book shelves at a minimum.
iwassnow 18 Apr @ 2:59pm 
So I just got the first once since the change after about 4~ more hours of gameplay(10 hours total since you changed it). Honestly, that's not too bad imo. I have been seeing exotic and weapons traders the most personally, and unfortunately almost no bulk goods traders to buy my random junk. It's probably a decent number like this. I'd say probably wait for some feedback from someone other than me to see what others think.
alite  [author] 18 Apr @ 4:36am 
The rate I set it at should make it pretty rare since I don't expect many people will have a use for that many books more than once or twice in a playthrough, but it's very RNG based. When I checked how the game handles it, it doesn't even have anything to help with bad RNG stopping people from seeing certain ships (i.e. i see the exotic goods trader about 5-10% of the time despite the fact that I should probably be seeing it 30-35% of the time based on the orbital traders available).

The value I set this one at would make it appear at most around 8% of the time, though if you have other mods that add orbitals that can skew the percentage a bit.
iwassnow 17 Apr @ 8:58pm 
So I played for about 6 hours and now didn't get it at all. Unfortunately it's harder to tell if low numbers are bad luck or not compared to high ones. I'll probably play some more tomorrow so I'll try to get back to you. Partly in this case I suspect that activating the monolith just before I updated may have flooded the event pool.
iwassnow 17 Apr @ 2:30pm 
Just rebooted so I'll try it out for a few hours to see if it seems different.
alite  [author] 17 Apr @ 12:22pm 
I dropped the commonality to 25% of its default value, so hopefully they won't show up constantly now.