Killing Floor

Killing Floor

32 ratings
KF-Boardwalk (Part 1/4)
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File Size
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76.157 MB
13 Apr, 2024 @ 10:35am
13 Apr, 2024 @ 11:32am
3 Change Notes ( view )

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KF-Boardwalk (Part 1/4)

In 1 collection by Broski
Broski's Killing Floor Maps
11 items
Description
October 27, 2016: While in Paris, your crew gets word that the Zeds have reached the New Jersey shoreline in the USA. You and a few others from the group are sent to NJ, By time you reach a famous boardwalk, you realize the Zeds have a foothold on the city already. Then suddenly, a familiar voice comes through the radio, one you thought died in the UK during the lab explosion.

This is one of the largest Killing Floor maps ever made, while having a simple layout so that you don't get lost and can easily communicate your location. The map is designed for you to kite, explore, and not be able to camp in a single spot. The 3 traders are very far apart. Find secrets and easter eggs for extra cash and laughs. This map started development in April 2013, before eventually undergoing a full remake, then release on the ST server in June 2023, and finally public release now.

Massive thanks to WaffleTime for taking the lead and handling a majority of this remake. This map never would have been properly remade or seen public release if it wasn't for him.

MANUAL DOWNLOAD:
http://sirentorturers.site.nfoservers.com/downloads/KF-Boardwalk.zip

NOTE FOR WORKSHOP SUBSCRIBERS:
You need all 4 parts for this map. The game only allows 50 subscriptions at one time. You will need to have 46 or less subscriptions in order to successfully grab this. Use the manual download above if you already have too many subscriptions and want to avoid this hassle.

NOTE FOR SCRN SERVER OWNERS AND USERS:
If you are playing on default Scrn, it may feel a little slower than vanilla due to how Scrn tries to randomize Zed spawn locations. This can feel more dramatic on a large map like this. We recommend overriding this behavior if you can:
In more recent Scrn versions, Find ZSLOC_AUTO and ZSLOC_RANDOM in the ScrnGameType.uc and set both up like this:
wDist = 0.30 * (1 + BoringLocal);
wUsage = 0.30;
wDesire = 0.30;
Older versions of Scrn will have similar lines in the RateZombieVolume function. Override as necessary.

Special thanks to everyone who contributed (in small or large ways) to the old version of Boardwalk:
md789_stumped, AssassinMonLV, Barrage o' Fail, WaffleTime, Donagon
12 Comments
lactoral 17 Dec, 2024 @ 11:24am 
Thank you for this mod even though the game is so many years old.
[ScrN]PooSH 26 Sep, 2024 @ 8:53am 
Maybe Lassie Boy played vanilla, where any big map is boring (e.g., Farm or Mountain Pass).
Broski  [author] 26 Sep, 2024 @ 8:51am 
With a high enough difficulty and more players on it should not be that easy, and that has not been the experience we have had on our server. The rounds we’ve had on our server have generally always been intense and not camp-able.

Generally it’s run to the pier, kite around the pier (of which there are 2-3 lanes in certain sections to use for evading), then get to trader once the zed spawns wind down.

If you are playing on an old scrnbalance version, make sure you update it to most recent so that the spawn algorithm doesn’t get affected. Zeds should not be spawning far away and should be swarming you nearby from multiple directions. If they are spawning far away, something isn’t configured right with your game mode settings or mutators.

If you are playing solo, try playing with faked players. I’ve had great fun solo with faked players on this map.

Also, m14 and musket are hitscan and don’t have 700m capabilities. There is a max distance hitscan can travel in kf1.
Fazbear Representative 25 Sep, 2024 @ 7:45pm 
I may not be a Killing Floor god but I wouldn't consider a 700 meter long straight with barely any LOS blockers and decent camping spots a "kiting map", this is an immediate and easy win even on the highest difficulties if you play Sharpshooter and use Musket or M14, at that rate any and all zeds can be dealt with without a sweat. Way too big, way too simple and way too easy
Broski  [author] 2 Jul, 2024 @ 4:23pm 
Its a skin I made for my server (toggled via Scrn GunSkin options).
Runner 1 Jul, 2024 @ 9:24pm 
Where can I get those MK23's :0
They look gorgeous!!
31 May, 2024 @ 10:55pm 
com certeza mt bom:steamthumbsup:
Andewyl 22 Apr, 2024 @ 2:52am 
massive congrats for the completion of this project
Christina 16 Apr, 2024 @ 8:11am 
@ {ST}Broski Ahh, good to know, thank you! :) I was able to get the file from game banana.
Broski  [author] 16 Apr, 2024 @ 7:09am 
It is available on GameBanana as well. Steam blocks gamebanana links so I can’t post it, but if you search KF-Boardwalk on there you should find it.

You should be able to force the download from our website though. Firefox probably doesn’t like that we don’t have https.

If workshop isn’t working, make sure you subscribed to all 4 parts and have less than 50 total subscriptions. Sometimes you also need to join a server, exit to menu, and then sit there for workshop downloads to start. Workshop support is really finicky in this game.