Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've never played with any scenario other than the ones from bigger mods (VFE Insectoids, Crash Landing) or the unmodded ones. I just add any extra colonists or races that I want in whatever scenario I use through Character Editor (whether it's an Imperial Inquisition Team pressing into service the survivors of a shipwreck, or an android-only run summarily dismissing their starting mercenary escort and taking over the outpost on their own).
But I will actually use this one.
It's been a while since I was involved with a modding community even tangentially, so I'd like everyone to know that I greatly appreciate the warm reception.
Excellent work. A lot of people are gonna make a lot of good playthroughs with this scenario.
PLEASE NOTE: In an update on April 18th, "The Anomaly" starting scenario was modified to start you off with three researchers and one ghoul instead of two researchers and one ghoul. You might want to think whether you'll update it to have three researchers, one ghoul and one mechanitor or just leave it as two researchers, one ghoul, one mechanitor.