RimWorld

RimWorld

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[RH2] Faction: Gruppa Krovi
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Mod, 1.5
File Size
Posted
Updated
16.039 MB
13 Apr @ 6:09am
28 Apr @ 3:21pm
19 Change Notes ( view )

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[RH2] Faction: Gruppa Krovi

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Backed and funded by The FSSR (Federation of Soviet Socialist Republics), Gruppa Krovi is a notorious Soviet based PMC (Private Military Company) sent to do the dirty work that the Federation's Red Army can't be officially tied to.

They go around the unexplored sectors to annex new land by force. They send young men, often unwilling, with stardust on their boots and the blood type on their sleeves for the Motherland they will never see again.





Contents:
- 512x512 px, high quality apparel and weapon texture art.
- Unique faction with their own backstory and characteristics.
- Custom Mech pawnkinds and quests
- Juggernaut Mk 2 outfit
- Custom faction Ideology when Ideology DLC is enabled
- Gestatable Mechs if Biotech DLC is enabled
- Dynamic faction relationships with RH2 and some vanilla factions. (I.E. hostile to The Fallen Empire, Task Force 141 and Militaires Sans Frontieres etc.)


Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment





FAQ
- Do they start off hostile?
No. Gruppa Krovi starts off neutral, any resulting relation changes will be up to the player.

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?
- My colonists won't eat the rations?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- Is compatible with Combat Extended?
No

- Will this mod work without x DLC?
This mod will work without x DLC.

- (Insert provocative, controversial current affairs question here)?
I support expressing freedom of speech through art as long as it doesn't breach the Terms of Service of Steam Workshop. I've been meaning to make factions for my modlist with different backgrounds and ideologies, it's not a statement to have the current theme be what you see in this page, it is just the faction's theme.

- The song this mod is named after is anti-war. Why do you glorify it?
Backstories of pawns in this faction sometimes include ex-convicts who were imprisoned because they or their family protested against their government, later to be forced to fight for the PMC. Some are Red Army conscripts that have been coded to have traits that resemble PTSD, not having a broad variety of skills because their childhood was spent being soldiers.

A lot of my mods are a dark satire or parody of reality, I do not intend to glorify war (despite the content I make), because the reality of war is nothing to be compared to a video game we can play in the safety of our home.



Credits:
BlackMarket420 - Mech artwork
Odz - Apparel art
Fiendakko - Apparel art
Chicken Plucker - Apparel art, UI art, Sound design
TMC - Weapon art
Taranchuk - Lead C#
Jecrell - C#
Arquebus - C#
Kino - Gruppa Krovi (Blood Type) / Кино - Группа Крови - Name inspiration
HumpalumpaQc - Soviet Mecha model
Jabol - KV-2 Mech model
169 Comments
Seti 27 May @ 6:14am 
ooo ok, thanks a lot for the response!
Chicken Plucker  [author] 27 May @ 2:25am 
@Seti - Hello mate. Apologies for the delay in reply, a few people who want to create a faction mod has asked me the same thing.

Anyway it's a problem because currently there is no framework, if I have a handful of modders using my thing, they will have to update my .dll when I update, otherwise all of our stuff conflicts. Serina is currently working on UI, there's no date set for a framework release for the enlistment feature but it'll come out sometime.

When its out, you'll be able to pick and choose your own enlistment features, but even if you don't the enlistment framework will have a very basic and blanket system that works on all factions in the world map. I'll always encourage people to make mods cause it's a blast, but in this case, I'm not saying "no", you're just gonna have to wait till we release the framework.

@FOOLFORCHRIST - Hello mate, yes I've even credited Kino in the thing cause the song did inspire the name for the mod.
F00LFORCHR1ST 25 May @ 11:13am 
Gruppa Krovi means blood type, which is also the name of a famous KINO song, so this guy definitely listens to KINO.
Seti 21 May @ 7:26am 
I have two options for how to do it: 1. make it so that the player needs on of your faction mods
2. borrow your team's assemblies with ofc credit
Seti 21 May @ 7:21am 
hello! i really love your mods and the system with getting contracted by the factions, can I make a faction mod that supports that system?
kotoloh 18 May @ 1:31pm 
Prigozhin finally got ammunition from Shoigu
JongGun 10 May @ 11:26pm 
респект автору
Orbit 7 May @ 8:28am 
mfs dont die either
Orbit 7 May @ 8:28am 
just got raid with 3 juggernauts that demolished by colony with miniguns damn
物理系魔法师 5 May @ 6:22am 
This issue can be ignored for now, I re-adjusted the mod list last night, removing and adding some mods. I have not seen this error message again. I guess it's probably caused by incompatibility with a certain mod? If I see it again in the future, I will try to send the complete log to you