RimWorld

RimWorld

168 ratings
Ornithopter
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.804 MB
12 Apr @ 7:07pm
22 Jul @ 5:29pm
6 Change Notes ( view )

Subscribe to download
Ornithopter

In 1 collection by Happycam
HC's Mods
3 items
Description


Based on the ornithopters from the recent Dune movies, this mod intends to add a similar ornithopter into the rimworld game, perfect not just for Dune enthusiasts, but those who want a fast and cool vehicle to play around with. The ornithopter is an advance spacer level aircraft that can carry only a pilot, limited cargo and is of considerably large size, but is incredibly fast with an incredible range. (Major update planned, subject to change.)



Q: Why can't I rotate the ornithopter when landing?
A: This is an issue regarding the Vehicle Framework, so this isn't an issue due to this mod.

Q: Why does the blades not move when taking off and landing?
A: Could not make the blades look like they are vibrating like they are supposed to. Animating like a helicopter or simply putting a still, vibrating effect onto the blades texture would not look as good as simply having the blades rested. The only way to make the vibrating blades look good is if we make it move the texture by only a few degrees which the VF does not have supported. I am not a coder so it is simply easier to have them still.

Q: Is this CE compatible?
A: Yes, assuming Vehicle Framework is compatible too.



Simplified Chinese 简体中文 translations by AmCh.
Traditional Chinese 繁體中文 translations by AmCh.
Spanish translations by LordXamon.
Russian translations by Mindew. Note that the Russian translation needs to be downloaded separately here.
Ukrainian translations by ꑭ𝖂𝖊յ𝖙𝖆𝖑𝖑ꑭ. Note that the Ukrainian translations need to be downloaded separately here.

If you know any other languages fluently and want to see a translation of the ornithopter added, please message me on discord and I'd gladly integrate it into the mod! Planning to integrate the Russian and Ukrainian ones soon once I hear from them! Major update will render those translations outdated in the near future.



Copyright protected under CC BY-NC-ND 4.0 DEED[creativecommons.org]. Mod made by me, with translations by those credited above in the translations tab.
60 Comments
Velxra 22 Jul @ 7:40pm 
Oh new pics for new textures?
Happycam  [author] 9 Jun @ 10:10pm 
Will be added in the near future.
Ceewhyyyy 7 Jun @ 7:31am 
Nice mod, would you consider adding a passenger carrying version? :)
Kerg 31 May @ 11:09pm 
Thanks for the answer^^
Happycam  [author] 31 May @ 7:49pm 
I am pretty sure you can use vehicles to trade, although I haven't checked in a while. Might be best to ask on the VF mod comments and discord, as this mod doesn't touch core game play mechanics, simply just adds a vehicle. However double check to see if the settlement is of a hostile faction, as that might be the issue.
Kerg 31 May @ 5:07pm 
hey, is it possible to use it for trade? When sending it to another colony i can only attack and if i land outside i cant split the caravan or send it on land. Or is it a mod conflict?
Happycam  [author] 17 May @ 4:47pm 
Thanks Rtepper!!! If someone can code it, I'd be glad to give credit and add it into the game, but otherwise not really that good at coding, so I guess this will have to do for now.
Rtepper 14 May @ 5:41am 
@Happycam i tried to do some schinanigans but they all looked bad so i did some research and this is what author of vehicle expanded smash phill said
there's no built in support yet for animating overlays (eg. thrusters moving, flaps opening, etc.) but I'll add it at some point
you could add support for it through c# cause the superclass is set up for that kind of thing, but there's no pre-existing class for that kind of stuff
(3 months ago but there was no update on this type of things since)(i think)
Rtepper 14 May @ 5:16am 
@Happycam it would be posible to rotate the vehicle at landing if you changed the ornithopeter to plane with really short landing space but you are right as a helicoper its impossible.
you would theoreticaly need to create an engine separate from vehicle expanded which is absurd
Happycam  [author] 13 May @ 4:29pm 
Probably not in all honesty. I currently have plans and stuff in development that might conflict if I did that down the road. I do plan to add more complex construction parts but that will have to wait til my mods currently in development are completed or at least having its code worked on.