RimWorld

RimWorld

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Biotech Expansion - Insectoid
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Mod, 1.5
File Size
Posted
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1.721 MB
11 Apr @ 3:57pm
9 May @ 4:27pm
9 Change Notes ( view )

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Biotech Expansion - Insectoid

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamproxy.net/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Mammalia https://steamproxy.net/sharedfiles/filedetails/?id=2878084431
Biotech Expansion - Mythic https://steamproxy.net/sharedfiles/filedetails/?id=2883216840




INSECTOID GENE PACK
This module of Biotech Expansion focuses on a set of highly specialized insectoid xenotypes, based on the vanilla insects we all know and love(?). Unlike most BTE xenotypes, these have a much stricter niche than normal. Universally reviling the light, the spliced insectoid xenotypes lock themselves deep into mountains and caves, feasting on insect jelly and relaxing in toxic pollution. These xenotypes are designed to be dangerous raiders as much as they are playable colonists, heavily favoring toxic weaponry with genetic abilities that are boosted so long as they have a healthy diet of insect jelly. Each xenotype has its own specific role in the hive!


Insect Jelly and Hunger
Many genetic abilities in BTE - Insectoid consume your pawn's nutrition as a resource for casting them. Make sure your jelly stockpiles are big enough for a big fight! Why exactly insect jelly? Because many abilities in Insectoid are buffed after eating insect jelly because of a single, foundational gene.




(Other) Functional Genes!


Factions


Originally posted by Splice Hive:
These people are insectoid hybrids who have, for one reason or another, created a nest in this area.

Splice hives are almost always hostile to other factions due to their extreme lifestyle differences.
These always have Tunneler/Darkness Memes if Ideology is enabled.
Popular Discussions View All (3)
1
4 Jul @ 8:26pm
[Problem] Endless jelly of insects
Sliver
1
22 May @ 12:36am
Problem with version 1.4 of the game (insect jelly)
DarkMonkey
0
23 Apr @ 2:11pm
Jelly production abilities and questions
Rohan the Honkerer
155 Comments
Psifo 16 hours ago 
acid attack to mine tunnels, would be cool
Boreal Dancer 24 Jul @ 5:52pm 
I'm having a strange bug (heh) where my fully toxic immune colonists are still rapidly getting toxic buildup when fighting against raiders that have toxic smog exhaust. I've checked to make sure they don't just have toxic environment resist, but even with 100% resist on their armor and 100% resist on the colonist themselves, they still drop in seconds to the buildup.
ShadowYeeter 14 Jul @ 1:34am 
mommy
Chaplain Roach 12 Jul @ 10:54pm 
Any chance of the attack abilities being autocast?
KazenSinnCool 12 Jul @ 9:32am 
OOGA BOOGA I WOULD DO LITERALLY ANYTHING FOR HER!!!!
Chaplain Roach 11 Jul @ 4:02am 
I took your mod and may have tweaked it a bit too much and now I have what is essentially a nearly lore accurate Tyranid faction. All is well
JUMBO JOSH 25 Jun @ 8:06pm 
giving the bug tits is wild.



anyway smash, next.
PVT Dogwater 19 Jun @ 2:55pm 
Would
o111liwier 7 Jun @ 11:16am 
i waited so long for a good insectoid genes mod and i finally got it
(TDC) A.S.T.A.R. 5 Jun @ 11:22pm 
@Legion you sure they have enough food to use the ability? mine go to 0 second cooldown when they are too hungry