RimWorld
183 คะแนน
ArchoGacha
7
9
2
2
3
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
275.898 KB
10 เม.ย. @ 6: 10pm
14 เม.ย. @ 3: 52am
3 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 1 ชุดสะสม โดย Arquebus
Arquebus's Mods
15 รายการ
คำอธิบาย
A mod that implements in-world gacha mechanics as seen in games like Genshin Impact into the game. Players will spend their hard earned silver to try sway favour with a mad god and its blessings.

About
Gachapons are a tiered loot system a player spends a resource to gain a randomised reward.
Have one of your colonists contact view the current gacha offerings by having them interact with the comms console.
This will bring up the Banner Menu:


Select one of the banners from the list on the left to see more details about it:

From there you can summon/pull/wish to your heart's desire.

Current list of generatable banners:
  • Ranged Weapons Banner
  • Melee Weapons Banner
  • Armor Banner
  • Implants Banner
  • Art Banner
  • Readables Banner
  • Items Banner

Basically everything in this mod is configurable. Don't like how something works? Take a look in the mod settings.



FAQ
Q: CE Compat?
A: Yes!

Q: Modded items?
A:Yes

Q: Can this be added mid-save?
A: Yes!

Q: Can this be removed mid-save?
A: Yes, you'll get red errors once, but you're clean after that.

Q: Is this an out of season April Fools joke?
A: Actually yes.

Q: No silver?
A: Your silver has to be within the radius of a trade beacon.

Q: Balance?
A: Everything is configurable in the settings of this mod. You do your balance.

Q: Extendible?
A: Yes, Modders can add their own banners, I've exposed everything to XML.



Misc.
Links
Rumor has it that there is something weird going on with steam links, check my github for alternative download. :)

Credits
C#, XML, Art and writing by Arquebus.
What we do, we do for free. If you want to support us further you can support us on ko-fi.
[ko-fi.com]

Legal
Licensed under Creative Commons. You have my explicit permission to readopt and readapt.
87 ความเห็น
DadRadSkittle 26 ก.ค. @ 10: 43am 
is there a way to black list things from appearing in the gacha? Running Rimbees basically makes the item gacha a nightmare, like why would i ever want 25,000 temperate bees
RescuePenguin 25 ก.ค. @ 8: 07pm 
I'm really enjoying this mod! My only request would be, is it possible to add an option to have more than just the 3 rewards on each gacha? Maybe give a setting to set any number of rare or utlra-rare rewards? Seems like it might be a good setting for super modded runs that adds lots of content.
Simbach Vazo 24 ก.ค. @ 7: 48pm 
Actually a really good wealth-sink if I wanna toss out spare silver after a bulk goods sale. The masterwork weapons and armor I got have been so worth the gambling.
Halicade 11 ก.ค. @ 5: 58pm 
Hello! You accidentally'd some letters on the banner refresh message
"Please got to a commms console"
Average Genestealer 8 ก.ค. @ 9: 39am 
let's go gambling!
trocapalot 27 มิ.ย. @ 1: 58pm 
i love this mod, now i can keep gambling in rimworld after gambling away all my primogems
MogsPOV 18 มิ.ย. @ 12: 52am 
great! now when honkai fucks me on my firefly pulls i can get fucked by my rimworld
Silent 16 มิ.ย. @ 12: 54pm 
please add a reset button the the mod options, I was trying something and mess up the numbers lmao, please
Stychis 12 มิ.ย. @ 9: 16pm 
There was no error logged when this happened.
Stychis 12 มิ.ย. @ 9: 16pm 
Not clear. Here's the exact specifics

Going into mod options, attempting to change any number from any of the numerical settings causes the last number to not be deleted. You can backspace, but whatever the least number is it wont properly be removed. In the case of most of the settings this isn't a big deal, you can just enter the number(s) you want and then delete the excessive previous 'last' number that exists.

But in the case of the Ultra-rare chance setting, deleting the number will result it to 1. I'm unable to delete the 1 since it's the last number, and presumably I can't add anything prior to the 1 because 1 would be maximum (100%) by itself. This creates a stuck 100% that I had to go into the XML just to change into the number I wanted.