RimWorld

RimWorld

175 ratings
ArchoGacha
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Mod, 1.4, 1.5
File Size
Posted
Updated
275.898 KB
10 Apr @ 6:10pm
14 Apr @ 3:52am
3 Change Notes ( view )

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ArchoGacha

In 1 collection by Arquebus
Arquebus's Mods
15 items
Description
A mod that implements in-world gacha mechanics as seen in games like Genshin Impact into the game. Players will spend their hard earned silver to try sway favour with a mad god and its blessings.

About
Gachapons are a tiered loot system a player spends a resource to gain a randomised reward.
Have one of your colonists contact view the current gacha offerings by having them interact with the comms console.
This will bring up the Banner Menu:


Select one of the banners from the list on the left to see more details about it:

From there you can summon/pull/wish to your heart's desire.

Current list of generatable banners:
  • Ranged Weapons Banner
  • Melee Weapons Banner
  • Armor Banner
  • Implants Banner
  • Art Banner
  • Readables Banner
  • Items Banner

Basically everything in this mod is configurable. Don't like how something works? Take a look in the mod settings.



FAQ
Q: CE Compat?
A: Yes!

Q: Modded items?
A:Yes

Q: Can this be added mid-save?
A: Yes!

Q: Can this be removed mid-save?
A: Yes, you'll get red errors once, but you're clean after that.

Q: Is this an out of season April Fools joke?
A: Actually yes.

Q: No silver?
A: Your silver has to be within the radius of a trade beacon.

Q: Balance?
A: Everything is configurable in the settings of this mod. You do your balance.

Q: Extendible?
A: Yes, Modders can add their own banners, I've exposed everything to XML.



Misc.
Links
Rumor has it that there is something weird going on with steam links, check my github for alternative download. :)

Credits
C#, XML, Art and writing by Arquebus.
What we do, we do for free. If you want to support us further you can support us on ko-fi.
[ko-fi.com]

Legal
Licensed under Creative Commons. You have my explicit permission to readopt and readapt.
85 Comments
Simbach Vazo 13 hours ago 
Actually a really good wealth-sink if I wanna toss out spare silver after a bulk goods sale. The masterwork weapons and armor I got have been so worth the gambling.
Halicade 11 Jul @ 5:58pm 
Hello! You accidentally'd some letters on the banner refresh message
"Please got to a commms console"
Average Genestealer 8 Jul @ 9:39am 
let's go gambling!
trocapalot 27 Jun @ 1:58pm 
i love this mod, now i can keep gambling in rimworld after gambling away all my primogems
MogsPOV 18 Jun @ 12:52am 
great! now when honkai fucks me on my firefly pulls i can get fucked by my rimworld
Silent 16 Jun @ 12:54pm 
please add a reset button the the mod options, I was trying something and mess up the numbers lmao, please
Stychis 12 Jun @ 9:16pm 
There was no error logged when this happened.
Stychis 12 Jun @ 9:16pm 
Not clear. Here's the exact specifics

Going into mod options, attempting to change any number from any of the numerical settings causes the last number to not be deleted. You can backspace, but whatever the least number is it wont properly be removed. In the case of most of the settings this isn't a big deal, you can just enter the number(s) you want and then delete the excessive previous 'last' number that exists.

But in the case of the Ultra-rare chance setting, deleting the number will result it to 1. I'm unable to delete the 1 since it's the last number, and presumably I can't add anything prior to the 1 because 1 would be maximum (100%) by itself. This creates a stuck 100% that I had to go into the XML just to change into the number I wanted.
Arquebus  [author] 12 Jun @ 5:31pm 
I'm gonna need a little more info than that in order to troubleshoot that bug. Any idea how it happened?
Stychis 12 Jun @ 3:00pm 
(Eventually I just edited it directly through the XML, but its worth mentioning the issue)