Arma 3
63 ratings
[SP/COOP-6] Viper's Solstice
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
64.716 KB
10 Apr @ 12:43pm
16 Apr @ 8:52am
4 Change Notes ( view )
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[SP/COOP-6] Viper's Solstice

In 1 collection by Dyson H
DysonH Missions
2 items
Description
"Shortest day of the year, so let's get it done."

Join a group of Viper special forces in eliminating key assets held by the L'Ensemble insurgency during the CSAT Occupation of Tanoa.

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NO MODS REQUIRED

  • Mission length: 10-15 mins
  • Complete with dialogue and cinematic effects.
  • Playable in both Singleplayer and Coop.
  • Recommended to play without any AI mods.
19 Comments
RunForRest 3 Aug @ 4:50am 
True that. But this mission has nothing special in it that justifies that warning :)
And nope - no Zeus - just for debugging. We dont like spawning in stuff, 95% of the units are in the mission from beginning - we want no "magical" spawns. Proper scouting should be rewarding
onestar 3 Aug @ 4:38am 
Exactly, you are talking about a private unit making very specific missions, probably involving ZEUS. Workshop is for public stuff for everyone to enjoy, without spending time to configure some extra mods. That is, so the maximum amount of people can play. Hence most good missions have a warning that AI mods should be disabled because the mission makers (especially for SP/Coop missions) have custom AI scripts, waypoints etc., and no matter how your unit has adjusted your custom settings, we don't know them and thus just recommend everyone to disable all that jazz for stable, simple workshop missions.
RunForRest 3 Aug @ 4:31am 
Its been a while since i edited, but afaik u can make it optional without making it an requirement (if u would want to force certain ASR AI settings in the mission, otherwise it shouldnt be needed at all in the mission editing itself)
Players can just load ASR AI along with their settings and it works.
We use ASR AI since the beginning until today on our server, since it allows us the control and the freedom we need and still makes the AI way more life like and dynamic. We have mission builders that build missions since Operation Flashpoint - they know whats important. And we r VERY picky and perfectionist when it comes to that. I dont say that to brag - just to make sure to bring the point across - we know what we do! Lambs was ruled out here fore not being suitable for our very detailed and in hundreds of hours edited missions
onestar 3 Aug @ 4:17am 
Lack of integrated mods allows for more freedom if individual players want to experiment, like you, RunForRest. A mission made with an AI mod last updated in 2018 is not something anyone sane would integrated in their mission....
RunForRest 3 Aug @ 3:45am 
Neat, simple, little mission. Nice setting. But what i dont understand, like with 99.9% of the missions on the workshop - why the default loadout with 4 different smoke grenades? Thats the first thing i take out - ALWAYS! And since we know abut reinforcements and we need to blow sh.t up i would expect to have satchels, mines and claymores equipped on the squad.
Anyways - its little, simple missions like this that inspire me to improve them and add many little details to them - so thank you and despite the critic - good job :) :steamthumbsup:

In regards to AI mods - something simple like this works VERY well with a properly adjusted ASR AI.
Makes missions like this way more dynamic and doesnt really break things.
RunForRest 3 Aug @ 3:41am 
To those who want a working revive on the fly - just load "Armor Plate System" mod along and adjust it to ur taste - very simple and works pretty reliably on the revive part - the armor plates can be hit and miss though
giantsquid 27 Apr @ 5:10pm 
Great mission, thanks
NO_c0mply 22 Apr @ 3:36am 
Cool mission. Played in coop, all the team got wasted after killing Wywerm and had to restart the mission; the dude was still dead. I think a respawn module or something like that would help.
bboy 18 Apr @ 6:57am 
Nice mission! Thank you for this one!
Johnnyboy 16 Apr @ 3:18pm 
Nice work Dyson! Everything worked perfectly. Played it using SOG AI mod to control my squad, which works great in this mission (and commands are all heard in Chinese which is cool). I hope you make more missions, and longer ones that are more complex and harder. I enjoyed playing the Viper units too.