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And nope - no Zeus - just for debugging. We dont like spawning in stuff, 95% of the units are in the mission from beginning - we want no "magical" spawns. Proper scouting should be rewarding
Players can just load ASR AI along with their settings and it works.
We use ASR AI since the beginning until today on our server, since it allows us the control and the freedom we need and still makes the AI way more life like and dynamic. We have mission builders that build missions since Operation Flashpoint - they know whats important. And we r VERY picky and perfectionist when it comes to that. I dont say that to brag - just to make sure to bring the point across - we know what we do! Lambs was ruled out here fore not being suitable for our very detailed and in hundreds of hours edited missions
Anyways - its little, simple missions like this that inspire me to improve them and add many little details to them - so thank you and despite the critic - good job :)
In regards to AI mods - something simple like this works VERY well with a properly adjusted ASR AI.
Makes missions like this way more dynamic and doesnt really break things.