Source Filmmaker

Source Filmmaker

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Devil May Cry 5 - Dante's Sin Devil Trigger
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
100.251 MB
8 Apr @ 2:13pm
8 Apr @ 2:18pm
2 Change Notes ( view )

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Devil May Cry 5 - Dante's Sin Devil Trigger

Description
I'M A GMOD CREATOR FIRST AND FOREMOST, AND MAY NOT BE ABLE TO FIX ANY POSSIBLE ISSUES YOU MAY ENCOUNTER.

When Dante, the Legendary Devil Hunter, absorbs the Rebellion and the Devil Sword Sparda, he forges the Devil Sword Dante, and awakens his Sin Devil Trigger! And now, at long last, he can awaken that form in the Source Engine!

GMOD VERSION HERE!

This addon includes 6 models, each being pretty similar with a few differences, in terms of wing posing and size. Here're the models and what they're for:
~~~
dante_sdt_wingsclosed - Default size, the SDT is taller than Dante's human form so this's scaled with that in mind, in proportion to E7ajamy's Dante port to GMOD.
dante_sdt_wingsopen - The same as the previous one, but with the wings out.
larger_dante_sdt_wingsclosed - Larger size, Scaled with the same logic as the default but in proportion to Scout from Team Fortress 2, resulting in it being larger than the default.
larger_dante_sdt_wingsopen - The same as the previous larger one, but with the wings out.
smaller_dante_sdt_wingsclosed - Smaller size, scaled directly in proportion to Антипчола's Vergil SDT port to GMOD.
smaller_dante_sdt_wingsopen - The same as the previous smaller one, but with the wings out.
~~~

I know a lot of people have wanted this model in Source, in particular a close friend of mine whose birthday is today (8th April). As such, I decided to port the model as a gift for him. I technically started this project a while back, but I left it for a while due to the sheer amount of bones in the original model, that I'd have to cut down to work at all in Source, but I picked it up again about a week or so ago. The biggest problem was the aforementioned bones, once I got it down to the Source limits making the physics and doing the textures wasn't particularly hard. I was surprised it managed to all compile, without having to split the model into multiple parts that had to be bonemerged. I still decided to make the open wing and closed wings two different versions, again because of the bones, and I wanted to include some specific different sizes because ragdoll resizers don't always work smoothly.

Dante's SDT/Shin Majin[www.deviantart.com] ported to XNA by:
rotten-eyed[www.deviantart.com] on DeviantART

Ported to the Source Engine by:
Drenduh Tyrof (me)

Some character designs featured in the images by:
casp175a

Featured GIF at the end by:
GhostEx

Includes:
drenduh_xna_ports\dmc5\dante\dante_sdt_wingsclosed.mdl
drenduh_xna_ports\dmc5\dante\dante_sdt_wingsopen.mdl
drenduh_xna_ports\dmc5\dante\larger_dante_sdt_wingsclosed.mdl
drenduh_xna_ports\dmc5\dante\larger_dante_sdt_wingsopen.mdl
drenduh_xna_ports\dmc5\dante\smaller_dante_sdt_wingsclosed.mdl
drenduh_xna_ports\dmc5\dante\smaller_dante_sdt_wingsopen.mdl
3 Comments
Knight Of Embers 14 Apr @ 2:27am 
its awesome , hopefuly you could drop the Devil sword Dante
ApcMax 12 Apr @ 6:46pm 
Epic :wangwithit:
LonePhantom756 8 Apr @ 4:17pm 
Oh. My word. You are a lordsend!

Now we just need Nero and Vergil's Devil Triggers. XD