Garry's Mod

Garry's Mod

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Animated Props
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Movie
File Size
Posted
Updated
365.716 KB
6 Apr, 2024 @ 9:58am
18 Oct, 2024 @ 9:26am
5 Change Notes ( view )

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Animated Props

Description
An addon that spawns animated characters and models, for use in screenshots, videos, scene builds, and more!

To get started, hold C to open the context menu, right click on a ragdoll or prop, and select "Convert to Animated Prop". This will open a control window with a list of animations to choose from, a pause button to freeze it in place, a seek bar to skip between frames, and lots of other options.


Features:
  • Loads of options to mess around with - play animations at any speed (even backwards!), set a key to turn an animation on and off, control how often it repeats, set custom start and end points (to play just part of an animation), change the size of the prop, edit pose parameters (like the direction a character is facing or moving), and more.

  • Animated props work just like normal props for building, and should be usable with every tool, from posers to constraints. Multiple collision types let any model act as a physics prop, or as an effect.

  • Remapping feature lets a prop play any other model's animations instead of its own - even between characters from completely different games, like the thumbnail of GMan doing the TF2 conga taunt.

  • Ragdollize button spawns a ragdoll in the same pose as the animated prop, letting you use any animation as the base for a ragdoll pose. With the Ragdoll Resizer addon installed, it can spawn posed ragdolls of any size. You can also set props to ragdollize on damage, like killing an NPC.

  • Has multiple animation layers for playing gestures, reloads, firing anims and such, with all the same options to choose from - you can pause a layer while the base animation keeps playing, make one fast but the other one slow, make a layer only play on a key press while the base animation always plays, and so on.

  • Built from the ground up to be compatible with all the features of the Advanced Bonemerge Tool - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • Every feature is 100% dupe and save compatible.


FAQ:
  • How do I make them hold weapons?
    You can attach weapons, hats, and other items by using addons like the Easy Bonemerge Tool or Advanced Bonemerge Tool.

  • The context menu won't let me click on certain models, what do I do?
    In case the context menu doesn't work, this addon also includes an Animated Props tool in the Construction category, which you can use to copy a model, spawn an animated prop with that model, or open a control window for a prop you've already spawned.

  • The ragdoll poses from Ragdollize keep turning out bad because the ragdolls don't have posable shoulders, is there a way to fix this?
    Try looking for a workshop addon with improved physics. For TF2 models, I like to use this one: Team Fortress 2 Improved Physics Ragdolls

  • Is there a way to show the size of their physics boxes? It's hard to tell once they're not in a reference pose any more.
    In the Drawing tab of the context menu, in the same place as the options to draw effect rings or physgun beams, there's an option to draw animated prop physics boxes.

  • Is this compatible with the old version of the addon? Some old glitchy behavior it had was part of my workflow!
    You can use both addons at the same time, but as long as this one is enabled, loading dupes and saves will convert old animated props to the new prop_animated entity, including the old pre-made TF2 stuff from the Entities menu (they'll attach extra parts with Advanced Bonemerge, and particles with Advanced Particle Controller)

  • How do I increase the "Animated Prop limit" in multiplayer?
    You can set the convar sbox_maxanimprops in the console, or open the spawnmenu and go to Utilities > Admin > Sandbox Settings to control it with a slider.


Known Issues:
  • Remapping will automatically translate between the bone names of HL2, TF2, HL1, and default GMod character models, but other games and addons could potentially name them anything. If you find a (human/biped) character model that isn't matching bone names by default, then post a link to an addon with that model, and I'll check it out.

  • Lots of animated props using bone manips or remapping at the same time can cause FPS drops, though this can be improved by pausing them (this lets them fall asleep and stop recomputing bone positions)

  • Remapping and Advanced Bonemerge features aren't compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy the custom data tables these features use.

  • Gestures can have visual jittering at the ends of the animation sometimes - this seems to be a problem with either gmod's animation layer system, or the animations themselves, since this happens with any entity.


Github page: https://github.com/NO-LOAFING/AnimpropOverhaul
Popular Discussions View All (8)
42
20 Oct @ 5:58pm
PINNED: BUG REPORTS GO HERE
no loafing (but spooky)
18
12 Jul @ 10:27pm
PINNED: Post your screenshots!
no loafing (but spooky)
3
25 Jun @ 11:35am
MİSSİNG TAUNTS
𐰲𐰭𐰃𐰔 𐰴𐰣
325 Comments
pearple 🎃 15 Oct @ 3:26pm 
would it be possible to add a animation editor so you could have custom animations for model?
no loafing (but spooky)  [author] 13 Oct @ 8:26pm 
@spookbama
you can set the convar sbox_maxanimprops in the console, or open the spawnmenu and go to Utilities > Admin > Sandbox Settings to control it with a slider.

more a few people have asked this now, so into the faq it goes
spookbama 10 Oct @ 12:50pm 
How do I increase the animated prop limit? Because it keeps displaying that message when I try to animate something?
★ Sluggerguy ★ 30 Sep @ 3:16am 
W
no loafing (but spooky)  [author] 23 Sep @ 10:49pm 
@ollie
yeah, prop_animated is from this addon, but compositeentities appears to be the composite bone tool addon, which looks like it overrides a default gmod function related to the crash.

these kinds of things can be false positives sometimes, but see if disabling that addon prevents the crash, it can't hurt to check.
ollie 23 Sep @ 6:33pm 
prop_animated.lua might be something else but Idk
ollie 23 Sep @ 6:32pm 
keeps crashing my friends games </3


Executable: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\gmod.exe

-Lua Stack Traces-
==================
Client
0. func - [C]:-1
1. CreateClientProp - lua/compositeentities/override/cl_globals.lua:2
2. (null) - lua/entities/prop_animated.lua:3675

Server
Lua Interface = NULL

MenuSystem
*Not in Lua call OR Lua has panicked*
Walandai 21 Sep @ 9:29am 
не работает нужна помощь
5 Mark Ruffalos 8 Sep @ 3:53am 
Update on that on that, upon disabling everything except Animated Props, it works. So there's definitely a confliction somewhere.
5 Mark Ruffalos 8 Sep @ 3:47am 
Update on that, they don't become invisible, they seemingly cease to exist (they can't be interacted with via the physics gun, tool gun, or anything), and return upon reverting them, and even still are fucked up in some way.