RimWorld

RimWorld

67 ratings
Durable Spike Traps
   
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Mod, 1.5
File Size
Posted
Updated
1.851 MB
6 Apr @ 2:04am
23 Apr @ 3:13am
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Durable Spike Traps

In 1 collection by ThumbStick
My resource saving solutions
3 items
Description
Instead of instantly breaking, spike traps lose some hitpoints when springing, which is decided by the damage dealt by the trap. This number is multiplied by a multiplier, which can be adjusted in the settings(If you think this mod is too op). This mod only patches vanilla spike traps, and is compatible with VFE-Security and Better Spike Traps.

Inspired by bear traps from VFE-Security.

This mod does not work in 1.4
Popular Discussions View All (1)
0
6 Apr @ 2:17am
Bug reports
ThumbStick
23 Comments
ThumbStick  [author] 13 Jun @ 7:53pm 
@yyfjing123 关闭自动重置会直接破坏陷阱的问题可以请你排除一些可能冲突的mod然后测试一下吗?我刚才测试了一下没发现问题。触发陷阱之后重新建造应该是和Replace Stuff之间的冲突,这个我目前还没有办法解决。
yyfjing123 13 Jun @ 6:53pm 
请问下这个情况是不是bug,如果使用自动重置后,陷阱触发小人会重新造一个陷阱,但鼠标点击进去会发现一个隐藏的低耐久的陷阱。但是关闭自动重置后,这个陷阱会像原版一样是一次性的,直接消失。
|Zecke| 22 Apr @ 12:35pm 
Interesting bug on my end. The Stone Spike Traps from better Spike Traps dont ever get destroyed.
Das Brot 20 Apr @ 7:41pm 
one question is there any way to include not vanilla spike traps aswell if so can you tell me how to do it?
Sepherix 14 Apr @ 10:34am 
Quirky behavior with me, if i have auto rearm active they'll rebuild one on top of the other, wasting ressources. Might be replace stuff.
Blutdrachen 12 Apr @ 7:21pm 
Cool :steamthumbsup:
ThumbStick  [author] 12 Apr @ 6:25pm 
@divineDerivative Damn, forgotten to remove it, thanks for the tips.
divineDerivative 12 Apr @ 12:32pm 
I notice there's some transpiler stuff in the log, you probably don't need that in the release version. Also, you can put [HarmonyDebug] on the method to get similar output in a text file, without clogging up the game log.
Draqvaus 12 Apr @ 12:15pm 
This is the best piece of content not added by 1.5's update
ThumbStick  [author] 11 Apr @ 7:14pm 
@Blutdrachen Better spike traps had been updated to 1.5 and I already tested these two mods together, they turned out to be compatible.