Space Engineers

Space Engineers

26 ratings
Automatic Disassembler {By UncleSte}
   
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Type: Mod
Mod category: Block
File Size
Posted
80.959 KB
2 Oct, 2014 @ 2:26am
1 Change Note ( view )

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Automatic Disassembler {By UncleSte}

Description
This block will automatically Disassemble any component that is conveyed or placed into it!

No need for wasting time in production menu's trying to tell the vanilla assembler to disassemble parts, just grab your unwanted components and throw them in the Automatic Disassembler and voila the components will be processed back into their original set of ingots, wafers etc!

For example:
Throw in: 1 Missile200mm

Output: 55 Iron Ingots
7 Nickel Ingots
0.2 Silicon Ingots
0.5 Uranium Ingots
0.4 Platinum Ingots
5.2 Magnesium Ingots

Should come in really handy for those survival situations where you either make too many of something by mistake, or running low on resources!

Works on small ships, large ships and stations.

Fully works with conveyor system.

[P.S: For a while i could only get this to output one item type at a time, but by some sheer stroke of luck i managed to come across another way to use the output variables so it now works great! :D]
44 Comments
maKsiMIIRe 13 Jan @ 8:55am 
Dont work. Update plz :(
Vindros 29 Jan, 2020 @ 4:38pm 
Oh - and the skin is still purple :( or did I miss something there ? :)
Vindros 29 Jan, 2020 @ 4:37pm 
Very useful mod ! One request for enhancement ? in Custom Data allow us to put one of two lines ; " IGNORE - xxxx " so it will never disassemble items of type xxxx, and "DO - yyyy " so these will be done in order of occurance otherwise just do the normal behaviour. The IGNORE one is because often it likes grabbing my ammo early on in the list of things it will grab to deconstruct. Surprise ! The DO option ( tied with ' do in the order of listing ' ) allows me to prioritize the 80K thruster components over the 3K Steel Plates . - Thanks for all your hard work !
M3VDK 24 Jul, 2018 @ 3:48am 
i have been subscribed to this mod since 4 Oct, 2015 i have been now i know abit more about how coding works i am going to try and get this reworking but no ETA when as this is a mod did use alot before the dx11 switch over and as UncleSte was last online 267 days ago i cant ask permisson or advice from him i will be adding more output ingots in other insted of giveing the ingots of 2014 in will be giving them the ingots of 2018 but as for the textures it will stay as it is for now untill i understand how to do them myself.
CrazyDoc_SW 16 Jul, 2018 @ 11:35am 
Recently tested the mod, uses old component recipes, so components are not deconstructed into their proper ingots (metal grids give no Nickel for instance). The textures are outdated too, but that's a minor graphical issie that I can ignore. Hope this mod gets updated once you're better UncleSte, no rush though. (Edited for spelling)
Argus von Stein 1 Jan, 2018 @ 6:24am 
Any progress here? Is this still working?
Soundcaster 18 Sep, 2017 @ 12:13pm 
OMG NUMBER JOHNNY 5!!!!
b0ss_302 22 Apr, 2017 @ 4:05pm 
SORRY YOU ARE IN HOSTPITAL!
:droptear::steamsad::droptear:
UncleSte  [author] 27 Oct, 2016 @ 1:45am 
Still in hospital but i should hopefully be home soon force, ty for asking :)
Ω Skyrim Spriggan Ω 26 Oct, 2016 @ 5:30pm 
how have you been keeping UncleSte?