Project Zomboid

Project Zomboid

133 ratings
Gauss Firearms
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File Size
Posted
Updated
4.714 MB
3 Apr @ 2:06pm
24 Oct @ 12:16pm
16 Change Notes ( view )

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Gauss Firearms

Description
This mod adds an actual reason to level up electrical, by adding firearms with interactive UI,
Charge system and variable damage, also adds machines to Charge the battery and make the rounds.
All items added by this mod requires a recipe magazine to be crafted, or can be found on Electrical loot, Survivor loot or Army loot, recipes can be found under Electrical tab
You can configure loot spawns, ammo yield when crafted, max battery charge and how much charge each gun uses in the sandbox options

Firearms
Very silent (12 tiles sound radius)
Needs batteries to shoot
Charges as you stay clicked, shoots when released
Batteries need to be in main inventory to insert in guns
The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: V, i advise changing this because if your open vehicle radial menu is on the same key you will need to click 2 times before being able to do anything)
Uses Magnetic Rounds that can be made with the Round Magnetizer
You need to convert attachments before using

Gauss Rifle
3 round capacity, will pierce zombies, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss Shotgun
4 round capacity, damage and range increases with each charge level,
Will hit as many zombies as rounds you insert, Uses battery charge based on charge level.
Press the key bind (default: Z) to insert only one round (rounds need to be in main inventory for this to work)

Gauss Pistol
7 round capacity, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss SMG
15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level * shots in the burst.

More to come...

Items

Round Magnetizer
Needs car batteries to work
Used to make Magnetic Rounds

Manual Gauss Battery Charger
Used to charge batteries
Only charges the battery added by this mod

Battery (Gauss)
Used by the firearms added by this mod
Used batteries can be recharged

Traits

Gauss Technician
Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm

Gauss Scientist
Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm

Compatibility
Tested with ATRO, Brita and VFE, everything seemed to work fine
Has compatibility patch for the shotgun to work with Advanced trajectory and ATRO (If you use this patch you need to convert 4 magnetic rounds to 1 shotgun magnetic round)
problably won't work with (by this i mean not the mods functionality, this mod will bug out if any of these is enabled): burst fire mods(don't know which one it is specifically, someone said that a burst fire mod was causing problems), improvised Silencers by Maxwell218.

Multiplayer
Seems to be working

Known Issues
Gun will charge weirdly if your fps is unlocked, lock it.

[ko-fi.com]

Check out my other mods:

Workshop ID: 3211474722
Mod ID: GaussRifle
Mod ID: GaussRifleAT_ATRO
91 Comments
crayven_ady 24 Oct @ 11:23pm 
@Pallontras Thanks :)
Pallontras  [author] 24 Oct @ 7:19pm 
@sampson_h2008 yes i still think about it from time to time(almost started working on it some of these days), the thing is i've been busy with life + kind of holding back from creating new mods because of the upcoming B42(if i make something new now it's very problable i will need to rewrite the entire code in order to make it work with the new version, and there's already a bunch of code i will need to update in other mods), if i make something like that it will probably be a time where the B42 has already launched
sampson_h2008 24 Oct @ 7:11pm 
"@sampson_h2008 i actually tought about making a mod like that, maybe some time in the future ill think more about it, but ill finish working in this one first

sampson_h2008 Apr 4 @ 3:45pm 
ive been looking for a mod like this with regular guns, where a window pops up and you manually reload like the game endoparasitic, i would actually love you forever if you made that mod"
Do you still plan on doing this? also the sequel to endoparasitic came out it has new guns and reload mechanics
Pallontras  [author] 24 Oct @ 10:41am 
@crayven_ady for sure, will make a balance patch really soon
crayven_ady 24 Oct @ 10:00am 
Any chance you could beef up the damage a bit. Seems like a LOT of work for basically tickling the zeds. This thing should vaporize flesh.
Pallontras  [author] 16 Oct @ 8:02pm 
@Spectin if i could pin a comment i'd pin yours, yeah thats what i meant by "won't work" lol, i guess in the future i could be more clear, also that "burst fire mods" i just put up because someone said that a burst fire mod was causing that same issue you describe, i don't know which one it is specifically so i just put that
Spectin 16 Oct @ 1:11pm 
For anyone who read the compatibility that says "problably won't work with: burst fire mods, improvised Silencers by Maxwell218" and thinks that you simply cannot add silencers to the gauss firearm, this is an incorrect assumption. Simply having the "improvised Silencers" by maxwell218 mod will cause the firearm to not charge properly, instead firing a shot (this will continue until your gun magazine is unloaded while the charge meter still goes up" while you hold down LMB to charge up your weapon so be wary of mod conflicts.
_/jiw333Maude\_ 13 Oct @ 9:33am 
"eyyyy pop in sometime! it gets fun around here!"
-Drunk pre-Monolith STALKER
SDgamer 12 Oct @ 1:34pm 
@pallontras
I don't mind you waiting tell Build 42 because THAT WILL break all sorts of mods. Take your time as your current mods will keep me going for a very long time
Pallontras  [author] 12 Oct @ 1:03pm 
@SDgamer i kinda wanted to make a scrap guns mod for some time already, will maybe start working on it after adding some more weapons to this mod or the weapon pack, but i've been kind of busy lately and waiting for the B42 release to see the new systems to make something