Sid Meier's Civilization VI

Sid Meier's Civilization VI

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TheColdHands's Dahomey
   
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47.256 MB
2 Apr @ 3:27pm
13 Jun @ 4:47pm
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TheColdHands's Dahomey

Description

Introduces the Dahomeyan Civilization to Civilization VI.

Requires Rise and Fall, Gathering storm, Maya and Grand Colombia Pack and Ethiopia Pack
Civilization: Dahomeyan Empire
UA: City Inside the Moat:
Your cities gain +3 ranged attack and +5 city defense strength per wall level.
The palace gains +1 for each of its yields per wall level.
Military units trained in walled cities gain +10 combat strength

UI: Ahouando:
Unlocks the Military Engineer ability to construct an Ahouando, unique to the Dahomey.
Grants fortification to units on the panel and units can teleport from one to another.
Grants +1Housing.
Can be built in the rainforest.
One per city

UU: Agojie:
Replace the Pike and Shot
+5 combat strength when defending.
Receive camouflage if in Rainforest.

Suports to: FiraxisTSL, GiantEarth and GreatestEarthMap

Leader: Ghezo
UA: Elephant Head:
Your Palace's yields are applied to all international trade routes to and from the capital, your Palace's Production and Gold yields are applied to all domestic trade routes to your capital.
Gain +100% production bonus in conquered cities while they are occupied.
Earn a builder when you dominate a city or pillage barbarian camp or tribal village

Agenda: The Powerful Buffalo:
Likes civilizations that trade with him. Dislikes civilizations that have cities close to their borders, and will try to conquer them, Will try to conquer as many city-states as possible.

Known bugs: The Unique Improvement icon does not appear in the Tech Tree FIXED

TODO:
- Add support for TSL
- Add support for Steel Wall and Enegy Shell
Credits
  • SQL: TheColdHands
  • Lua: Phantagonist, Zegangani, Zolaar
  • Leader art, Unit portrait and icon, Civ icon: MosileZ
  • Improvement icon: Zegangani
  • 3D Models: TheColdHands
18 Comments
BigGamer9211 30 May @ 9:41am 
This dude had a pop 4 city on a new continent with 245 city combat strength, in the Industrial era. In another city without walls, it was only 45 strength. Must be a bug right?
TheColdHands  [author] 21 Apr @ 1:14pm 
@Röstli i reduce the range attack
Röstli 20 Apr @ 12:14pm 
This is a neat civ, but their UA makes them impossible to conquer before researching bombers. I tried declaring war on them during the early Renaissance, and their walls on a 4 pop city killed my Frigate armada with an admiral in one hit. Replacing the ranged attack bonus with a reduced wall construction cost could make it more balanced, or just toning down the ranged attack so that while it's still menacing, it's not game-breaking.
TheColdHands  [author] 19 Apr @ 4:40pm 
@Starverse No, only the dahomey effects will affect.
TheColdHands  [author] 19 Apr @ 4:19pm 
Updated Mod
If the Update does not work, I recommend unsubscribing and re-subscribing to it.
starverse 19 Apr @ 10:20am 
Ok thanks a lot for the information. If i have an effect that doubles the yield of my palace, the trade routes should get double yield as well right? Tyvm.
TheColdHands  [author] 19 Apr @ 10:02am 
@starverse When I fix the bug it will be for both
starverse 19 Apr @ 8:18am 
A qns - What does it means by Your palace’s yields are applied to any trade routes from the city holding it? Is it the sender of the trade route or the ones set by the Dahomey's?
TheColdHands  [author] 18 Apr @ 3:35am 
We will have an update to correct it soon
starverse 18 Apr @ 3:12am 
Leaderhead not showing up.