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How is unpausing the game a problem btw? since you can just freeze everything with the context menu i honestly don't know
with the detectors, not a bad idea to be fair. might give it a try at some point.
with the last idea, that'll require me to unpause the game to rotate the turret to its max angle, and then attach the rope
i appreciate the help btw
...Or you can do some complex shit with Detectors that disable the Pointer when they see the gun and enable the gun when looking away but I have no idea how that would work, maybe something can be done with some Counters.
Or you could have an invisible Particle Projector attached to the hull, on top of the turrets, and attached to them by a cable, this way you can bretty muchh choose at what angle the cable becomes tense and stops the turret from stretching it further. (Idk if I made sense here, tell me if I didn't)