SpellForce 3: Versus Edition

SpellForce 3: Versus Edition

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Custom Campaign - The SteelWolves Chronicles
   
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69.924 MB
30 Mar, 2024 @ 2:21pm
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Custom Campaign - The SteelWolves Chronicles

Description
The story

The Steelwolves Company is a band of mercernaries, operating in the Central and western part of Fiara. Swords for hire, you point, we kill.
The company received a missive from Sevenkeep, mentioning alarming activities further west. Another contract, another payday.

Making of/Documentation

This campaign is more about displaying the possibilities of modding SF3 than adding to the lore.

This project is open-source and documented so you can use it as example to build your own campaign. Links and all details in the git project : https://gitlab.com/mjosse/sf3-campaign-creation-tutorial/-/tree/main

Reporting issues

Please head to the official SpellForce discord in the #spellforce3_mods channel, and explain the problem. I'll try to help with your case, and fix it if a patch is required.
9 Comments
SiRoBiT 9 Nov, 2024 @ 9:49am 
@Rhaah,
I really enjoyed the first part of this custom campaign, but it seems it will have to stop at that.
At least, this conversation would be a reminder to all those future gamers who want to play this mod, that its very difficult to play, even at the easiest difficulty setting, because this was not mentioned anywhere in the description.
I congratulate you for at least giving me a glimpse of what could have been, & sometimes we have to be content with only that.
Take care, have fun & stay safe..
SiRoBiT 9 Nov, 2024 @ 9:49am 
@Rhaah,
I am sorry I cant go to discord as I am not a member, I generally play on easy difficulty to experience the story line fully, & I enjoy it immensely.
I was really enjoyed to get another campaign after the 3 normal campaigns, but my enjoyment was really short lived.
The difficulty levels have been given so that people can experience the game with varying levels of engagement, but it seems this custom campaign doesn't or can't follow that standard, but its very strange that game mods cannot detect the difficulty level.
SiRoBiT 9 Nov, 2024 @ 9:49am 
@Rhaah, I started in easy difficulty 3 times, each time, before I had enough resources to build up enough units, big groups of Dark Elves & Orcs would come visit my base & destroy it fully, no matter how many towers I build.
I mean attacking a 20 unit base with 30 Dark elves & 40 Orc units, multiple times, I am not sure how is that being programmed on a Easy difficulty. In other 3 campaigns, the attacks would start after giving sufficient time to build up my base, resources & units, but here it starts immediately.
Rhaaah  [author] 3 Nov, 2024 @ 2:19pm 
@SiRoBIT
Just checked the scripts to be sure.

The only "difficulty" factor i added in the RTS part are :
- +30 iron and +40 echo to Dark elves, giving them kind of the leader role in that map
- Each RTS enemy starts with 5 units. Looking at the groups, the orc one has what looks the scariest.


When i play tested it, i was making sure it was hard but doable in circle mage....

Solutions that come to mind :
- Smaller default groups on normal and lower difficulty
- Checking for the level difficulty to add more guys in hard/circle mage
- Maybe on easy, assign the groups to "mobs", so AI cannot send them forward
- Give starting resources/units to the player depending on the difficulty level

I'll look into it but i don't recall a way in the modding tools to detect the difficulty... Feel free to come to the official SpellForce discord if you have better suggestions on how to improve the experience on lower difficulties.
SiRoBiT 3 Nov, 2024 @ 2:07pm 
@Rhaah, the 2nd part of the campaign, the RTS part, why am i getting hordes of enemies at easy difficulty? Got killed 3 times already, is it supposed to be this hard to play?
Darth Manu 8 Jun, 2024 @ 3:09am 
Potions from skeleton not having any effect
OverlordCalona 7 May, 2024 @ 1:24pm 
wow goooooooooooooooood :cozybethesda:
Rhaaah  [author] 3 May, 2024 @ 5:37am 
@Mis. Astrid can you head to the official SpellForce discord and tell me exactly what happened (to not flood here).
Looking at the code this dialogue is enabled after all orcs are dead, but if you started by killing the orcs and then talking to Skeleton not sure what happens, since first dialogue might still be active and take precedence.
Mis. Astrid 2 May, 2024 @ 1:05pm 
This is excellent.
Makes me wanna try to make a mod myself.

Btw, when I tried to talk to the skeleton hermit after taking down the orcs, he would not talk to me.