Crusader Kings III

Crusader Kings III

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Old Gods Expanded
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223.346 MB
30 Mar, 2024 @ 8:16am
21 Nov @ 12:48pm
29 Change Notes ( view )

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Old Gods Expanded

Description
New faiths added: Scythian


Background

One of my favorite aspects of Crusader Kings 3 is the ability to make your own religions. However, I found that the system in the base game was too limiting to fully allow you to make unique religions. Additionally, I felt that the Norse faith was missing a lot of flavour, even after the Northern Lords expansion. This mod was made to address both these problems.

This mod tries to achieve:
1) Adding flavour to various faiths, making them feel more unique and interesting,
and
2) Give the player more freedom when making/reforming faiths, enabling the player to be more creative.

This mod largely draws inspiration from historical and mythological sources as well as folklore. Additionally, inspirations have been taken from pop-culture. I have tried to stay historically accurate whenever possible. The focus on this mod is roleplay, but balancing the gameplay is something that is worked on continuously.

Do you want more flavour for the faiths in the game? Do you want to make your own unique religions? How about a dragon-worshiping cannibal cult? An assassin cult worshipping Loki? A nature-loving faith dedicated to the Vanir gods? Then this mod is for you!

Faiths

Currently the mod covers:

• Ásatrú
• Vidilism
• Slavic paganism
• Taltosism
• Tengriism
• Scythian religion
• Kemetism
• Mandé

Additionally, these faiths have recieved new content but are not fully expanded on yet:

• Hellenism
• Judaism (Kuzarism, Hellenistic judaism)
• Christianity (Krstjani, Coptic)
• Dualism (Basilideanism)

This mod is constantly expanding, and new faiths are being worked on! Long term goal is to cover all faiths in CK3. Hellenism, Celtic paganism, Taoism and many more faiths are planned down the line, as well as the major religions such as Christianity and Islam.


Features

• New faiths
• Adds over 100 new core tenets for the covered faiths (see more details below)
• Increases the maximum core tenet limit to 20, allowing you to fully make your own religion without compromise.
• New game rule that lets you choose how many tenets faiths start with (7 or 3)
• New doctrines (slavery, monsters)
• More faith icons (for the covered religions)
• More CoA emblems.
• Adds new game rule, allowing you to decide if magic should be treated as superstition or something real. If played with magic as real, witches get access to magic spells (mostly based on myth and folklore).
• Many more smaller changes


Tenets
As mentioned, the mod includes a total of over 100 tenets. Some are visible only for select faiths, others can be seen when hybridizing with the faith (see below) and some can be used by any faith. There are too many tenets to summarize them here but some features include:

Patron Gods – and many variations of it.
Patron Gods in the base game has a limited selection of gods to worship, and is only available for Asatru and Hinduism. The version in this mod increases the list of gods, allowing you to worship more obscure gods. It also adds versions of Patron Gods to other faiths.


Religious celebrations

Various tenets have been added to let the faithful celebrate religious celebrations and rituals. These are taken by decisions. The rule of thumb is that partaking in rituals earns you piety.

Blood of the Gods
Throughout history, several king and heroes claim to be descendants of various deities. This mod adds these bloodlines as traits (e.g. Blood of Odin, blood of Ra, etc.) available in the character creator. In turn these tenets make those traits virtues. This allows you to make your bloodline be considered holy.

Religious syncretism - hybridize faiths
In vanilla CK3, religious syncretism are handled in tenets that group together large groups of faiths, such as Syncretic Folk Traditions and Eastern Syncretism. This mod adds tenets that allows you to be more specific about which faith it is syncretic with. These faiths will have a better opinion bonus compared to the wider vanilla tenets, as well unlocking faith-specific tenets, allowing you to fuse religious ideas between faiths.



Doctrines

Slavery
Determines the faith's attitude towards forced labour. If allowed, you may take prisoners as thralls (slaves). The thralls can then either be put to work or sold for gold. There are various versions of this doctrine, some are unique to different faiths.

Animal Sacrifice
Determines if faith practices animal sacrifice, and if so what type of animals are sacrificed,

Circumcision
Determines if faith practices circumcision, and to what degree.

Dietary Law
A group of several doctrines which enables you to determine what food your believers can and cannot eat.

Clothing doctrines
Allows you to customise the clothing choices of your believers, and allows you to mix-and-match styles.

Monsters
For Slavic faiths, this doctrine determines the attitude towards monsters. If viewed negatively, ai rulers may offer contracts to adventurers to kill monsters. If the player has the "historical" option for the Magic rule, monsters have a rational explanation, for example werewolves being just wolves. However, if they choose the "mythical" option, monsters are real and much more dangerous.


Scope

As previously mentioned, the long term goal is to cover all faiths in the game, and possibly even more. If you wish to contribute to the project, or help with ideas or feedback, you are welcome to join the discord channel[discord.gg]


Compatibility
*Ethnicities and Portraits Expanded (EPE) patch
*More Bookmarks + patch - OUTDATED, updated planned
* MB+/MPE Catholic Trinity - Thank you tony_sm!
* Old Gods Expanded - MB+ Catholic Trinity Patch - Also thank you tony_sm!

* Cities of Wonder 3 - The issue where all holdings turn into pyramids have been fixed, and the mods should be compatible now.

Known compatibility issues:
* Most other mods that change religions/religious system

Localization
*Chinese - Thanks to 伊恩 !
*Russian - Thanks to Winwolf !



Special thanks to:
* När Man Talar om Trollen podcast[www.patreon.com] – for being a great source for information as well as sharing artwork.
* Karax and everyone who worked on the More Tenet Slots mod - which this mod was built on.
* Everyone on the CK3 modding Discord - for helping out and answering questions
* Jonas Lau Markussen[jonaslaumarkussen.com] – for the artwork he has shared online.
* Owlcoholic/Rewinged and Bronze Age Reborn team for the Ancient Egyptian clothing.
* Faith Icon Collection mod by AlphaQmaster
* OB-LIX Original Music [pixabay.com] for the music in the trailer
531 Comments
Perambulante in tenebr 11 hours ago 
https://steamproxy.net/sharedfiles/filedetails/?id=3583047450&searchtext=Religion+customizable+sins+and+virtues It would be interesting if it were compatible with this mod. Does anyone want to make a patch?
hamletsdead 23 Nov @ 3:30pm 
Loving the new update, thanks a million for the continued additions to the mod. When you have a minute would you mind increasing the character limit in the faith creation .gui from 240 to something larger (e.g., 1000)? There's plenty of room in the box for a more comprehensive description and lots of players have enough OCD to want to immerse themselves in creating something more complicated than is possible in 240 characters. Just a suggestion, not a demand. (Personally I changed the line in the GUI to 9999). Thanks again, appreciate the work.
Interpres Crucifer 21 Nov @ 1:43pm 
@Dr Knevin My bad, I realized I wasn't trying paying attention. It was fixed after changing the load order.
Dr. Knevin  [author] 21 Nov @ 12:51pm 
@andyvee - Thank you! I can't take credit for the Egyptian clothing, that was made by Owlcoholic for the Bronze Age Reborn mod, I am using it with their permission. I agree that a unification of lower and upper Egypt would be cool, will look into it and see if it is something I can add in the next update.

@ck3user7748 - For me all those virtues are listed as they should, but let me know if you still have issues.

@Rhodie Ranger - Oops, you are right, forgot to change that. I just posted an update to fix that, so now the anarya will be neither eunuchs or sodomites, and their sexuality is random as for any npc.

@Interpres Crucifier - Strange, never had this issue, just checked again and he appears as he should for me. Do you use any other mods?
Interpres Crucifer 21 Nov @ 10:46am 
I apologise if it was reported before but Is it just me or is Pope always naked?
Rhodie Ranger 21 Nov @ 4:06am 
I hate to be critical, but you """fixed""" the utterly empty semantical issue of the anarya description while still keeping them (ahistorically) homosexual and sodotime (which, ironically, is a crime for the scythian religion, meaning you can imprison them on these grounds, lol).
ck3user7748 20 Nov @ 3:41pm 
I want to say the tenet with berserker in the list was showing none properly - but let me check again post update
andyvee 20 Nov @ 1:58pm 
First of all: congratulations on your work, I found it incredible, especially the clothes for the Egyptians, it's truly fantastic work, congratulations again. If I can suggest something to improve, it would be regarding the Egyptians themselves. I did a run with this nation using the mod, and I missed the decision to conquer Kemet, like in the Polytheism Reborn mod, which does the same thing as yours. That's the only thing I missed: making the unification between Upper and Lower Egypt and founding the nation of Kemet. Once again, thank you for your work and keep it up!
Dr. Knevin  [author] 20 Nov @ 1:26pm 
I uploaded a small update now with some fixes:

* Shinto and Shugendo now have slavery set to shunned
* Anarya descriptions have been revised a bit
* Issue with XP not increasing for army traits should be resolved now
* Cranial trophies tenet should work now
* Issue with poet tenet not appearing as a virtue is fixed.
Dr. Knevin  [author] 20 Nov @ 12:23pm 
@ck3user7748 - I see that the issue is for those tenets who is supposed to make poet a virtue. Do you see any other tenets/traits with this issue?