Darkest Dungeon®

Darkest Dungeon®

Not enough ratings
True Vestal
   
Award
Favorite
Favorited
Unfavorite
Class Mods: Class Tweaks
Tags: Vestal
File Size
Posted
Updated
190.187 KB
27 Mar @ 6:30pm
1 Apr @ 2:21pm
5 Change Notes ( view )

Subscribe to download
True Vestal

In 1 collection by Greeme
Real Darkest Dungeon
6 items
Description
Español:

Vestal:

Resistencias:

Aturdimiento: 30% -> 50%

Veneno: 30% -> 20%

Hemorragia: 40% -> 10%

Enfermedades: 30% -> 40%

Movimiento: 30% -> 35%

Mermas: 30% -> 90%

Puertas de la muerte: 67% -> 70%

Trampas: 10% -> -20%

Niveles de arma:

1
Antes: 4-8 1% 4spd
Ahora: 3-5 0% 3spd

2
Antes: 5-10 2% 4spd
Ahora: 3-7 0.5% 3spd

3
Antes: 6-11 3% 5spd
Ahora: 4-9 1% 4spd

4
Antes: 6-13 4% 5spd
Ahora: 5-10 1.5% 4spd

5
Antes: 7-14 5% 6spd
Ahora: 6-11 2% 5spd

Niveles de armadura:

1
Antes: 0eva 0% 24hp
Ahora: 0eva 0% 22hp

2
Antes: 5eva 0% 29hp
Ahora: 5eva 0% 25hp

3
Antes: 10eva 0% 34hp
Ahora: 7.5eva 0% 30hp

4
Antes: 15eva 0% 39hp
Ahora: 10eva 0% 33hp

5
Antes: 20eva 0% 44hp
Ahora: 15eva 5% 37hp -1spd

Ataques:

Mace Bash:

Precision 85% -> 80%
Critico 0% -> 5%

Judgement:

Precision 85% -> 75%
Critico del nivel 5: 9% -> 10%

A partir del nivel 4 se puede usar en la 2da posicion.

Por cada nivel cura +1 de hp (en vez de antes que curaba maximo 5)

Dazzling Light:

Precision 90% -> 85%
Critico 5% -> 1%
Daño -75% -> -100%

Puede atacar hasta la ultima posicion.

Divine Grace:

Curacion 4-5 -> 5-9

Ahora al curar a alguien le aplicara una merma que le quitara un 50% de potencia de curacion por 3 turnos y al que fue curado recibira una merma de -25% de curaciones recibidas.

Gods Comfort:

Curacion 1-3 -> 2-4
Aumenta 1 punto cada nivel.

Aplica los mismos mermas que Divine Grace.

Gods Illumination:

Precision 90% -> 110%
Daño -75% -> -100%

Se puede usar en la posicion 4 tambien.

Ahora tambien aumenta el daño recibido al enemigo.

English:

Vestal:

Resistances:

Stun: 30% -> 50%

Poison: 30% -> 20%

Bleeding: 40% -> 10%

Diseases: 30% -> 40%

Movement: 30% -> 35%

Losses: 30% -> 90%

Gates of Death: 67% -> 70%

Traps: 10% -> -20%

Weapon levels:

1
Before: 4-8 1% 4spd
Now: 3-5 0% 3spd

2
Before: 5-10 2% 4spd
Now: 3-7 0.5% 3spd

3
Before: 6-11 3% 5spd
Now: 4-9 1% 4spd

4
Before: 6-13 4% 5spd
Now: 5-10 1.5% 4spd

5
Before: 7-14 5% 6spd
Now: 6-11 2% 5spd

Armor levels:

1
Before: 0eva 0% 24hp
Now: 0eva 0% 22hp

2
Before: 5eva 0% 29hp
Now: 5eva 0% 25hp

3
Before: 10eva 0% 34hp
Now: 7.5eva 0% 30hp

4
Before: 15eva 0% 39hp
Now: 10eva 0% 33hp

5
Before: 20eva 0% 44hp
Now: 15eva 5% 37hp -1spd

Attacks:

Mace Bash:

Precision 85% -> 80%
Critical 0% -> 5%

Judgment:

Precision 85% -> 75%
Level 5 Critical: 9% -> 10%

From level 4 onwards it can be used in the 2nd position.

For each level it heals +1 hp (instead of before it healed a maximum of 5)

Dazzling Light:

Precision 90% -> 85%
Critical 5% -> 1%
Damage -75% -> -100%

You can attack until the last position.

Divine Grace:

Healing 4-5 -> 5-9

Now, when healing someone, a debuff will be applied that will take away 50% of their healing power for 3 turns and the person who was cured will receive a debuff of -25% on healing received.

Gods Comfort:

Healing 1-3 -> 2-4
Increases 1 point each level.

Applies the same losses as Divine Grace.

Gods Illumination:

Precision 90% -> 110%
Damage -75% -> -100%

It can be used in position 4 as well.

Now also increases the damage received to the enemy.