RimWorld

RimWorld

369 ratings
Jewelry
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Mod, 1.4, 1.5
File Size
Posted
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602.365 KB
27 Mar @ 2:08pm
4 May @ 10:22am
3 Change Notes ( view )

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Jewelry

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items
Description


I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made of gold, and a stuffable. It can be stone (Marble, granite...) or gemstones. Vanilla Rimworld only adds one gemstone, jade. This is why this mod also add diamond, sapphire and ruby. With all those new recipes, I thought it was also a good idea to add a new production bench. The laser sculpting table, 50% faster than the vanilla sculpting table!













No known issues.

If your pawns with bionic arms can't wear bracelet or ring, it's because of the way vanilla rimworld work, I would recommand to use Prosthetic No Missing Body Parts

If your pawn from a race mod wear unlimited earrings, it's because I need to make a patch for each race. If you want a race to be supported, please post a message in Request, with the name of the race as well as a link to it



Code work by me, Kikohi
Art made by Oskar Potocki
divineDerivative for reaching to me with the silver jewelry
Maintained by Sarg

(CC BY-NC-SA 4.0)[creativecommons.org]



Compatible with:

Gemstones
Glowstone
Kura's Extra Gems
RPG Style Inventory
Combat Extended


Races mods patched for compatibility:

Moyo-From the depth
Star Wars Races
Kijin Race 2.0
Rabbie The Moonrabbit race
Android Tiers Reforged



When using this mod with the Royalty DLC, pawn with royal title will require jewelry (can be deactivated in mod settings)
Popular Discussions View All (1)
3
29 Jun @ 11:46am
PINNED: Bug Reports
Sarg Bjornson
83 Comments
Jowenbra 19 Jul @ 3:39pm 
I really like this mod, but the +20 to social attitudes towards people wearing even a single piece of jewelry is way too extreme and there is no way to disable that in the mod options.
Flamangos 16 Jul @ 4:02pm 
How's this work with medieval overhaul
Malnormalulo 5 Jul @ 11:20am 
These appear to count toward the mood bonus for favorite/ideo color, while themselves not being dyeable. This makes that bonus difficult or impossible to get for pawns wearing a lot of jewelry. It's a tiny loss (made up for by the jewelry mood bonus itself), but is that intended?
CallmeSimon 26 Jun @ 2:44am 
Is quality of jewelery based on crafting or artistic skill?
Cruel Moose 25 Jun @ 12:32pm 
Trying to smelt eltex jewelry results in them smelting it forever :/
YaBoiTem 23 Jun @ 6:54pm 
if the gems being added to this can be given to a tribute collector, would it also be possible to make jade another valid tribute resource?
NN.Taiyuchi 22 Jun @ 9:48am 
I'd request the races from the A Rim Reborn series.
Kae Eff 17 Jun @ 4:25pm 
Compatability with Medieval overhaul, anyone?
FudgedupTV 11 Jun @ 2:36pm 
Im not exactly sure what is happening Ill try and watch it more. They are being built at 100% but rapidly degrade to 50% and unequipped them
DarkFNC 11 Jun @ 1:50pm 
Hi everyone, I have recently debugged an issue where this mod may (in certain modlists) cause reinforced walls (from the reinforced walls continued mod) and embrasures from other mods to be passable by pawns - meaning they path and phase straight through.