Total War: WARHAMMER III

Total War: WARHAMMER III

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Gnomes
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Tags: mod
File Size
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186.056 MB
27 Mar @ 1:55pm
8 Jun @ 12:40pm
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Gnomes

Description

This mod adds new Gnome units, Heroes and a generic lord to the Wood Elves and Daughters of the forest. The gnomes are recruited in campaign from a new building line and are upgraded by the most appropriate red line skill and technologies.

The new units include badger and fox riding cav and bile spitting toad artillery. the mod also adds 2 new caster heros (shadow and life) and new caster lord type capable of transforming into a choice of beats. The new units and heroes can be recruited by constructing the new gnome burrows building as either wood elves or daughters of the forest.

You will need to have mixer enabled to recruit the heroes as wood elves

Ive been working on this mod for a few months so the timing with the blood bowl announcement of gnomes was just a pleasant coincidence as I had already finished all the unit models at that point, it is loosly based of the existing lore for gnomes from early edition of warhammer fantasy.


all gnome units get the passive "Gnome Pathways" which gives them unspottable and moral buffs in trees, and most gnome units have stalk as a nod to their lore of being naturally attuned to the grey wind.

Redcap Riders - Badger riding low tier shock cav.

Shroom-Stalker Skirmishers - Fox riding low tier skirmish cav with magic ranged attacks.

Toattillery - Giant toad artillery units that spit across the battlefield


Gnome Spell-weavers
This mod adds 2 new hero types recruit able after constructing the second level gnomes burrow building, a grey and life wizard with badger and fox mount respectively.

in campaign Gnome Spellweavers can choose from 1 of 4 unique abilities for different buffs and abilities.


The Wildkin Changeling generic lord is a pipe smoking lore of beasts caster (now with animated pipe) who can choose between 4 animal forms each offering different benefits.

In custom battle only one transformation will work in a battle. this is due to how transformations work in TWWH3. this is why you have to pick just one in campaign per character

Molebear - a powerful melee form that grants access to an earthquake ability in battle.

Woodland Fox - a sneaky fox form capable of summoning illusions and assassinating enemy heroes and lords.

Owl-Hawk - a fast versatile flying form with a bound flock of doom

Ancient Toad - a long rang artillery form with a powerful ranged attack.


Big thanks to:

HKrul - Helping me with DBs

Rhox - Helping with hero skills

Matthew39 - Screenshots


The gnomes were originally just going to be part of a new dwarf culture i was was working on but was happy with how they turned out so decided to expand the scope and let people use them by themselves. Please let me know if you find any bugs/spelling errors. Feedback on balance would also be a big help.

currently working on an infantry unit.

Currently no plans for a full faction unless another modder was interested in helping with DBs. Might make some submods to add to other factions

Let me know if you want to see more gnomes and if you have any ideas!

Feel free to drop me a discord message @ thom__
Popular Discussions View All (1)
28
21 May @ 1:29pm
Suggestion thread
Diagnosed with boredom
179 Comments
Nalier 19 Jul @ 1:40pm 
@Malanthor It's my tiny dream that we'll get voices for all those awesome mods at some point. Dawn of War has such fantastic voiceovers in their mods. I hope we'll get them too xd
Friedrich von Karim 5 Jul @ 5:42pm 
Oh hell ! Someone really made this. Hero man!
Malanthor 25 Jun @ 1:05am 
Imagine if these could have custom voice with the custom voice mod, and ai to make it. :-D
Diagnosed with boredom 20 Jun @ 10:53am 
Wood elves also have low tier meatshields.... Dryads
Diagnosed with boredom 20 Jun @ 10:32am 
gnomes shouldnt really be low tier meatshield infantry... they arnt goblins they dont have the numbers for that kind of thing and are supposed to be inherently magical

the minimum they should be as *low tier infantry* if you want that route would have to be something like Sneaky gits/assassins (also wtf... ostankya already has low tier infantry from the spiders)
warbossrok 20 Jun @ 5:15am 
Oh nice, I think that Mother Ostankya really needs that low-tier infantry in the gnoblar/skavenslave/peasant category to just act as a meatshield. Honestly this is probably the thing she MOST needs.

Wood Elves also lack that type of troop and it's especially useful in to them as they have a lot of shooting.
Thom  [author] 20 Jun @ 5:00am 
They are in development, think they are in custom battle. been away from modding for a bit but when i come pack they'll be finished and added to campaign.
warbossrok 19 Jun @ 4:51pm 
Just played this a bit and it's a shame it doesn't have some super-cheap gnome infantry.
warbossrok 8 Jun @ 9:52pm 
OK I unsubbed and resubbed and it works.

Thanks for this mod!

I gave an award
Matenkai 8 Jun @ 5:52pm 
@Thom just curious are you going to make a faction of gnomes?