Half-Life: Alyx

Half-Life: Alyx

27 ratings
TRAINYARD
   
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Addon Type: Maps
Theme: Valve Games
Enemy & NPC Types: Combine Soldiers, Headcrabs, Zombies
Difficulty: Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
371.621 MB
26 Mar @ 10:01pm
28 Mar @ 9:42pm
6 Change Notes ( view )

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TRAINYARD

In 1 collection by scallywag
Scallywag's HLA portfolio
2 items
Description
Story

After Alyx ran into a combine situation which was too much for her, she fled into an overtaken trainyard. The combine are looking for you, but also seem to be attracted to something else lurking inside the newly abandoned office spaces. Can you make it out of the trainyard?

Description and Dev Notes

This map was made for a school project!
Expect some bugs aswell as its not %100 glitchproof. Please report any bugs you expierience in the comments so I can fix them. Please have fun, and thanks for playing!
14 Comments
Korny 16 hours ago 
cool map! got lost quite a few times but overall pretty enjoyable. one of the spots inbetween the train cars during the fight where you stand on top of them needs a tele clip, since i fell to my death like twice there lol
nick 20 May @ 3:19pm 
Nice map, very enjoyable
nick 20 May @ 3:18pm 
When climbing up the gnome ladder near the end, when you teleport to the wood next to it you can fall through the wood and die
Norm in VR 29 Apr @ 9:17am 
I dig it. Really nice job.
samueleumas 18 Apr @ 9:05pm 
Nice map,well done and increased difficulty! too bad is over already! good job!
deeman 3 Apr @ 10:48am 
Nicht schlecht, ganz gut strukturiert. Ich weiss die Mühe zu schätzen, so ein game zu konzipieren und umzusetzen. Aber da hinkt so manches, die Einrichtung gerät -wie bei vielen anderen - zu kalt, davon lebte hla - von der atmo. Das Ende ist eher dürftig, der Zug fährt weiter, aber was ist mit den großen Geräten die in der Luft hängen und warum jetzt Bahnhof... . Immerhin nicht so kurz, das lohnt sich wenigstens, das mal anzuschmeissen.
Hypernukeleosis 31 Mar @ 3:28pm 
What was the school project, and what grade did you get? lol.
The backtracking at the start just seemed really unnecessary, going back and forth took awhile even at my increased running speed, perhaps think about putting in shortcuts to get back easier once you grab a key item?
Cause after the backtracking, it was a fairly decent level with some weird construction, but I liked it. Almost reminded me of how raiders set up fortifications in Fallout.
TeamSpen210 28 Mar @ 5:52pm 
This is a really nice map with lots of interesting backtracking and level reuse.
UnsocialDave 28 Mar @ 12:48pm 
Just wanted to say thank you. I really enjoyed playing this
beemanchik 28 Mar @ 2:36am 
https://www.youtube.com/watch?v=EiuXsJPocB0
how to fix entities lightning