RimWorld
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The Profaned
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Mod, 1.4, 1.5
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19.923 MB
26 de mar. às 11:40
25 de ago. às 6:47
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The Profaned

Descrição



Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.


Recommended mods

Whilst it isn't a hard requirement, I would strongly recommend using Vanilla expanded framework. The framework is required for the xenotype visuals aswell as many other features, this mod is functional but pretty bare-bones without it.

Medieval Overhaul. This mod optionally makes use of some of the ingredients from MO and has integration for crafting benches etc.

LTS Sytems Required for the non-1.5 double doors

Dark Ages : Crypts and Tombs For a double dose of spookiness.

Ugly Together For if you don't want your profaned to hate each other.



Content



These people are cursed to exist in a state between life and death. Although they yet retain their humanity, the Profaned are shunned and exiled by most cultures.

Unsurprisingly, their partially decayed bodies make them extremely unpleasant to be around and renders them slow moving with poor manipulation. They are also infertile, weak to fire and dislike sunlight.

Undeath does have its advantages however as they require less nutrition and rest, are highly resistant to cold, immune to all diseases and toxins, feel no pain and cannot die through natural means.






*Xenotype requires Biotech, without it the faction will be made up of regular humans.

*Requires Vanilla expanded framework for the xenotype visuals, otherwise they're just green dudes.




A legion of profaned compelled to serve a malevolent, mysterious entity, believed by many to be the source of their curse. Whoever they may have been before, it no longer matters, all that they know now is the will of their master.

In battle they make use of undead creatures and rot stink to overwhelm and demoralise their enemies.







Profaned Cursebearers

Whoever you were in life, it no longer matters. You are Profaned, former humans cursed with undeath and by the will of your master, compelled to conquer indiscriminately and spread your vile curse across the realm.

For the longest time, this was all you knew, but by some miracle, the three of you have broken free of the will of your master.

Despite everything, you are still what you are, shunned and reviled by most. You can try to make amends for your past deeds or you can continue to spread your curse for your own ends.

The choice is yours.





The creatures can appear in raids from the faction and rarely as wildlife. They can also be created by the player after completion of a research project.

Undead creatures don't require food or sleep but they can't breed and don't produce meat. They can be trained like regular animals and yield special crafting ingredients when butchered.



*If Vanilla expanded framework is installed, some of the creatures will have unique attacks and traits.


*If Dragon's Descent is active, some of the features will affect the undead dragon.








*Some weapons and armour make use of Vanilla expanded framework for unique effects and abilities.

The shield also requires VFE framework.






*Research/crafting items are acquired from butchering the undead creatures.







*Royalty is required for the throne to function, otherwise it's just for decoration.

*LTS Sytems is required for the non-1.5 double doors.


Compatibility

Rimedieval - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.

Facial Animation - Compatible but requires Big and Small - Genes & More. thanks to CrackaJack for providing the patch. This method now works for both 1.4 and 1.5 but will cause any additional attachments eg ears, tails to be solid white so not completely without downsides. For now though, it's much better than nothing.

Melee Animation - Compatible.




Combat extended compatible?

Unfortunately I'm not too familiar with CE so not right away, if you ask the CE guys nicely they might make a patch.

Can this be added to an ongoing save?

It should be fine to add to an ongoing game, I wouldn't recommend removing it though. It's always a good idea to backup your saves either way.

Balance suggestions?

I'm always open to suggestions, I do try to keep things close to vanilla in terms of balance but sometimes things are hard to gauge. Let me know if anything seems under or overpowered.

How do I get the items for crafting/research?

The items are acquired by butchering undead creatures at a butcher's table or ritual circle. Undead creatures can be found rarely as wildlife, with the faction during raids or at their bases and can be created by the player after completing the research projects.

Additionally;

"Corrupted blood" can be made from hemogen at the ritual circle.

"Tainted Bones" can be made from human skulls or medieval overhaul bones at the ritual circle

"Luminous dust" can be harvested from allied wraiths periodically, similar to shearing vanilla animals for wool.

Discussões Populares Ver todos (7)
42
25 de ago. às 7:33
Error Logs
Botch_Job
17
4 de jul. às 10:01
Troubleshooting
Botch_Job
3
14 de jul. às 15:43
Balancing and Idea Discussion
Zuldwyn
710 comentários
KΞNTΛR Há 1 hora 
@celestialgpm You need to extract souls from fresh deceased humans.
Nightshade Há 4 horas 
Loving this mod. I had a Manhunting pack of Undead Cats, they all cured themselves of Scaria and Manhunting before they reached the walls of the base.
MajorityOfTheInternet Há 22 horas 
The undead dragon's fire breath never fires at the aimed direction, instead spraying behind it and killing whoever stands behind it instead of the target. Is this a VE framework issue? I heard they tend to do that but idk
VICE_DEM0N 4 de set. às 8:48 
What ideology would these guys follow?
celestialgpm 3 de set. às 14:24 
This may have been asked a milion times, but how do you get a profane soul gem ? I have butchered a lot of the undead and still haven't found one
Narada 2 de set. às 3:43 
it's funny that they can get traits like night owl and jealous for better bedrooms but do not require sleep :D
Botch_Job  [autor] 30 de ago. às 7:59 
@Sin of Wrath You need to build a "profane ritual circle" which is unlocked with the first research project.
Sin of Wrath 30 de ago. às 6:46 
Im not quite sure how to craft the monsters could you help?
Monroe 28 de ago. às 14:02 
We have winter is coming at home
Nightshade 28 de ago. às 4:11 
Just wanted to say thanks, this looks amazing and I'm putting it in my modlist right now :)