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It should still be researchable but what I'll do is add it to the scenario so that it's unlocked from the start, probably should've been that like that anyway tbh.
I kind of wanna do a highly advanced undead run eventually
@Vingy I get what you're saying, I'm not against making the lower tier things craftable if it makes sense.
I could perhaps make the blood craftable using hemogen, and the bones from medieval overhaul bones or the skulls from Ideology.
IMO about 33% of the difficulty was from that ring, the other 67% from no autoflee and no paintolerance.
I played many medieval challenge runs in my YT campaigns years ago, back then Vindar also set one specific faction in Medieval Times to not autoflee and it was simply IMPOSSIBLE to balance. One of two things is always true:
a) all raids from factions who flee are a joke and the no autoflee faction is hard the 3 times it raids a campaign or
b) all raids from every faction are hard but the campaign auto wipes when the no autoflee faction shows up.
I commented out autoflee in MT and here and I'm loving the undead now. Incredible work!
I do try to keep things balanced so I'm always open to suggestions, if you have any ideas then I'm all ears.
They are intended to be strong in the ways you mentioned but it's meant to be offset by them being slow, weak to fire and having them take more damage when in daylight. These are all values that can be tweaked however.
Not quite sure what you mean by the AoE rings though, is that from another mod?
@selageth Good to know, I'll take a look at the combat shields mod and see if I can figure out what's happening there.