Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Cold War Soviet Mil Mi-17 Transport Helicopter
   
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24 Mar @ 5:04am
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Cold War Soviet Mil Mi-17 Transport Helicopter

Description
Hello there, i welcome you to my new but not really new, Mi-17. Reason its not really new is because it is basically just a visual change to my existing Mi-8 helicopter. This vehicle serves if you will, as a reskin/livery to the Mi-8. It functions and flies the same, with the only real notable mechanical change being the aft ramp. With that clarification out of the way, enjoy!

As always, feedback of any kind is always welcomed.

Information
Do note the controls sometimes like to freak out, so dont expect to pull any top gun looking maneuvers, but to reduce the risk of that happening keep the throttle to around 0.6 to 0.65 when flying. Ive also fixed a few minor issues that broke in the Mi-8 due to the space update and the updates following.
Since the Mi-17 works the same as the Mi-8, here are the instructions on how to fly it taken from the Mi-8 page:

How to: cold start
First, you need to go round to the left side of the helicopter where you will find a ground support unit. This device can provide ground power (turn on ground power switch on the right rear panel) and also provides pressurised air to start the engines. Turn the key to start the generator, and plug the hose into the hose connector near to the unit (grab the hose from the rear-most connector).
Once that is done, go inside the cockpit and turn on the batteries (right rear panel) and flip on ground pressure associated switches and the engine crank switch. Followed by the fuel systems and fuel shutoff switches (all in the middle of the overhead panel). Above the pilot turn on the engine shutoff switches (roof panel). Once all this is done, you are able to start the engine and also select which engine to start first (also on the overhead panel).
I recommend a throttle of 0.2 to 0.3 on the main throttle lever to the left on the floor of the pilot for startup. Once the engines are running turn on the hydraulics switch (overhead panel).
After which you can turn on the gyro (right rear panel) and be on your way! (recommended 0.5 to 0.6 throttle for flying)

How to: operate the weapons
For the weapons to be active, you need to toggle their breakers and the weapons main switch (overhead panel) along with the master arm (roof panel). Once that is done, turn your attention to forwards and above of the pilot where you can find controls to select if you are firing rockets (bombs included in this mode) or guns, and also choose which gun type and their burst mode.
There are 3 types of gun types carried on this helicopter: 30mm, 12.7mm and 7.62mm. Along with a small bomb rack carrying 2 bombs and a rocket pod.
You can also select when using rocket/bomb mode, which pod you want to fire: inner, centre, or outer. When using bombs along with rockets on the same pod mode and you want to fire lets say only rockets, you can turn off the bomb arm switch to only allow rockets to fire.

How to: use the autopilot
Quick warning, its a bit crude and simplified, but works just fine.
To set up the autopilot, (centre console) you can change the altitude you want the helicopter to be at, and its collective (which you can use for forwards motion if you are too lazy to hold down the W key, which i understand). Once thats set up, turn on the gyro, and the autopilot switch (to the right of the overhead panel).
I recommend turning it on at the altitude you want to fly at, because the altitude hold can be a little snappy at times.

Other things to keep in mind
I have included anti-icing for the engines. Ive simplified it down to if you fly more north where its colder, the engines output less power. To turn on the anti-icing, look up to both sides of the overhead panel where you will find the switch for the engine and the breaker for anti-icing.

What do these thingies do?
Engine governor: On my design i have it set as an upper limiter of the throttle, which the throttle lever cannot control the engines above.
ADF: Ill be honest, this thing confused me, but what i understood is that its a direction finder. So ive simplified it to receive a signal from radios and tell you if you are going towards or away from them.

Where to find 'X' controls?
Rear door: To open the rear door, the switch is located on the overhead panel
Radio related controls: The radio related controls can be found on the right where the overhead panel and right rear panel meet. They are all within that general area, and all you need to do is turn them all on.

Please do NOT reupload this in any form without my permission! Dont steal others work cus i bet you wouldnt want yours stolen, thanks for understanding.
6 Comments
TornadoTeam (Mr T)  [author] 12 Sep @ 9:50am 
@ehfdl
I dont know what else i would say that i havent already on the guide
ehfdl 12 Sep @ 9:39am 
i cant crank up engine can you made a more detailed start up manual ?
JCataclisma 25 Apr @ 12:27pm 
*.* !!!! \o/ :steamthumbsup::steamthumbsup::steamthumbsup:
jensen343 29 Mar @ 2:14am 
hell ya
TornadoTeam (Mr T)  [author] 24 Mar @ 6:07am 
@SukkaPlays
Thank you very much!
SukkaPlays 24 Mar @ 5:44am 
This is good.